- normalize of training data git-svn-id: http://moon:8086/svn/software/trunk/projects/Rbm@660 b431acfa-c32f-4a4a-93f1-934dc6c82436
178 lines
6.0 KiB
C++
178 lines
6.0 KiB
C++
/*
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==============================================================================
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This is an automatically generated GUI class created by the Introjucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Introjucer version: 3.1.0
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------------------------------------------------------------------------------
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The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-13 by Raw Material Software Ltd.
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==============================================================================
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*/
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#ifndef __JUCE_HEADER_9002020A4DD09B20__
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#define __JUCE_HEADER_9002020A4DD09B20__
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//[Headers] -- You can add your own extra header files here --
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#include <armadillo>
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#include "JuceHeader.h"
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#include "Stack.hpp"
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#include "RbmComponent.hpp"
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//[/Headers]
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//==============================================================================
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/**
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//[Comments]
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An auto-generated component, created by the Introjucer.
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Describe your class and how it works here!
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//[/Comments]
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*/
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class MainComponent
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: public Component
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, public Thread
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, public LayerConstructor
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, public Rbm::IListener
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, public ButtonListener
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, public SliderListener
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, public LabelListener
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, public ComboBoxListener
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{
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public:
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//==============================================================================
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MainComponent (const String prjname);
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~MainComponent();
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//==============================================================================
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//[UserMethods] -- You can add your own custom methods in this section.
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//[/UserMethods]
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void paint (Graphics& g);
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void resized();
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void buttonClicked (Button* buttonThatWasClicked);
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void sliderValueChanged (Slider* sliderThatWasMoved);
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void labelTextChanged (Label* labelThatHasChanged);
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void comboBoxChanged (ComboBox* comboBoxThatHasChanged);
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void mouseMove (const MouseEvent& e);
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void mouseEnter (const MouseEvent& e);
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void mouseExit (const MouseEvent& e);
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void mouseDown (const MouseEvent& e);
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void mouseDrag (const MouseEvent& e);
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void mouseUp (const MouseEvent& e);
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void mouseDoubleClick (const MouseEvent& e);
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void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel);
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Layer* onConstruct(const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden)
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{
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RbmComponent *pComp = new RbmComponent(name, id, numVisibleX, numVisibleY, numHidden);
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addAndMakeVisible(pComp);
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return static_cast<Layer*>(pComp);
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}
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private:
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//[UserVariables] -- You can add your own custom variables in this section.
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static const size_t DBN_SIZE = 4;
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ScopedPointer<Stack> m_stack;
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RbmComponent *m_pLayer;
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int m_weightIndex;
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int m_trainingIndex;
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void save();
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const juce::String& getBaseDir();
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void run();
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String m_baseDir;
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TooltipWindow m_toolTipWindow;
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bool m_doStop;
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void clearTraining()
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{
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patterSlider->setRange(0, m_stack->numTraining()-1, 1);
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}
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void loadTraining()
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{
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m_stack->loadTraining(rbmNormalizeDataToggleButton->getToggleState());
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patterSlider->setRange(0, m_stack->numTraining()-1, 1);
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}
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void saveTraining()
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{
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m_stack->save();
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}
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void addTraining(const arma::mat &training)
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{
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m_stack->addTraining(training);
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patterSlider->setRange(0, m_stack->numTraining()-1, 1);
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}
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void removeTrainingAt(size_t index)
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{
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m_stack->delTraining(index);
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patterSlider->setRange(0, m_stack->numTraining()-1, 1);
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}
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void updateControls();
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bool onProgress(Rbm *pRbm, const Rbm::Status &status) override;
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//[/UserVariables]
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//==============================================================================
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ScopedPointer<TextButton> trainButton;
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ScopedPointer<TextButton> addButton;
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ScopedPointer<Slider> patterSlider;
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ScopedPointer<TextButton> ShakeButton;
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ScopedPointer<Slider> WeightsSlider;
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ScopedPointer<Label> numEpochslabel;
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ScopedPointer<Label> learningRateLabel;
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ScopedPointer<Label> numVisibleLabel;
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ScopedPointer<Label> numHiddenLabel;
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ScopedPointer<TextButton> createButton;
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ScopedPointer<Label> projectNameLabel;
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ScopedPointer<TextButton> loadButton;
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ScopedPointer<TextButton> saveButton;
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ScopedPointer<Label> numVisibleYLabel;
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ScopedPointer<TextButton> loadTrainingButton;
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ScopedPointer<TextButton> saveTrainingButton;
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ScopedPointer<TextButton> clearTrainingButton;
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ScopedPointer<TextButton> removeTrainingButton;
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ScopedPointer<Slider> numGibbsSlider;
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ScopedPointer<ToggleButton> rbmDoRaoBlackwellToggleButton;
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ScopedPointer<ToggleButton> rbmDoSampleVisibleToggleButton;
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ScopedPointer<Label> lambdaLabel;
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ScopedPointer<Label> sigmaLabel;
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ScopedPointer<ToggleButton> rbmUseVisibleGaussianToggleButton;
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ScopedPointer<ToggleButton> rbmDoSparseToggleButton;
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ScopedPointer<Label> sparsityLabel;
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ScopedPointer<Label> sigmaDecayLabel;
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ScopedPointer<Label> weightDecayLabel;
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ScopedPointer<Slider> m_progressBarSlider;
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ScopedPointer<Label> momentumLabel;
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ScopedPointer<Label> sparsityLearningRateLabel;
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ScopedPointer<Label> weightInitLabel;
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ScopedPointer<ToggleButton> rbmLearnVarianceButton;
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ScopedPointer<ToggleButton> rbmNormalizeDataToggleButton;
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ScopedPointer<ComboBox> m_rbmSelect;
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ScopedPointer<ToggleButton> rbmDoSampleBatch;
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ScopedPointer<Label> sizeMiniBatch;
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ScopedPointer<ToggleButton> rbmUseHiddenGaussianToggleButton;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
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};
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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#endif // __JUCE_HEADER_9002020A4DD09B20__
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