git-svn-id: http://moon:8086/svn/software/trunk/projects/Rbm@823 b431acfa-c32f-4a4a-93f1-934dc6c82436
108 lines
3.8 KiB
C++
108 lines
3.8 KiB
C++
/*
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==============================================================================
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This is an automatically generated GUI class created by the Introjucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Introjucer version: 3.1.0
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------------------------------------------------------------------------------
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The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-13 by Raw Material Software Ltd.
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==============================================================================
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*/
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#ifndef __RBM_COMPONENT__
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#define __RBM_COMPONENT__
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//[Headers] -- You can add your own extra header files here --
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#include "JuceHeader.h"
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#include "DrawComponent.hpp"
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#include "Layer.hpp"
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#include "DeepStack.hpp"
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//[/Headers]
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//==============================================================================
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/**
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//[Comments]
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An auto-generated component, created by the Introjucer.
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Describe your class and how it works here!
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//[/Comments]
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*/
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class RbmComponent : public Component
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, public Layer
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, public DrawListener
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, public ButtonListener
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{
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public:
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//==============================================================================
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RbmComponent (DeepStack &stack, const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden, size_t numContext);
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~RbmComponent();
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//==============================================================================
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//[UserMethods] -- You can add your own custom methods in this section.
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//[/UserMethods]
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void paint (Graphics& g);
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void resized() override;
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void mouseMove (const MouseEvent& e) override;
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void mouseEnter (const MouseEvent& e) override;
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void mouseExit (const MouseEvent& e) override;
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void mouseDown (const MouseEvent& e) override;
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void mouseDrag (const MouseEvent& e) override;
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void mouseUp (const MouseEvent& e) override;
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void mouseDoubleClick (const MouseEvent& e) override;
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void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel) override;
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void setTrainingData(arma::mat const& batch);
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void redrawWeights();
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void redrawWeights(size_t index);
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void redrawReconstruction();
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arma::mat getConvolutedWeight(arma::mat const &h);
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ScopedPointer<DrawComponent> DrawVisibleTrain;
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ScopedPointer<DrawComponent> DrawHidden;
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ScopedPointer<DrawComponent> DrawContextTrain;
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arma::mat getTraining() const;
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arma::mat getReconst() const;
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void trainRedraw(const arma::mat& vc);
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void reconstRedraw(const arma::mat& vc);
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private:
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//[UserVariables] -- You can add your own custom variables in this section.
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ScopedPointer<DrawComponent> DrawVisibleReconst;
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ScopedPointer<DrawComponent> DrawContextReconst;
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ScopedPointer<DrawComponent> DrawWeights;
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ScopedPointer<ToggleButton> m_toggleEnable;
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ScopedPointer<TextButton> m_buttonCopyH2C;
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void onUpPass(const arma::mat& v) override;
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void onDownPass(const arma::mat& h) override;
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DeepStack &m_stack;
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size_t m_currWeightIndexToDraw;
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void onDraw(DrawComponent &obj) override;
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void buttonClicked(Button* buttonThatWasClicked) override;
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int m_sizeX;
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int m_sizeY;
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//[/UserVariables]
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//==============================================================================
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (RbmComponent)
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};
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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#endif // __RBM_COMPONENT__
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