Files
Rbm/source/MainComponent.hpp
T
2022-01-19 20:30:59 +00:00

188 lines
6.3 KiB
C++

/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
#ifndef __JUCE_HEADER_9002020A4DD09B20__
#define __JUCE_HEADER_9002020A4DD09B20__
//[Headers] -- You can add your own extra header files here --
#include <armadillo>
#include "JuceHeader.h"
#include "DeepStack.hpp"
#include "RbmComponent.hpp"
//[/Headers]
//==============================================================================
/**
//[Comments]
An auto-generated component, created by the Introjucer.
Describe your class and how it works here!
//[/Comments]
*/
class MainComponent
: public Component
, public Thread
, public LayerConstructor
, public Rbm::IListener
, public ButtonListener
, public SliderListener
, public LabelListener
, public ComboBoxListener
{
public:
//==============================================================================
MainComponent (const String prjname);
~MainComponent();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
//[/UserMethods]
void paint (Graphics& g);
void resized();
void buttonClicked (Button* buttonThatWasClicked);
void sliderValueChanged (Slider* sliderThatWasMoved);
void labelTextChanged (Label* labelThatHasChanged);
void comboBoxChanged (ComboBox* comboBoxThatHasChanged);
void mouseMove (const MouseEvent& e);
void mouseEnter (const MouseEvent& e);
void mouseExit (const MouseEvent& e);
void mouseDown (const MouseEvent& e);
void mouseDrag (const MouseEvent& e);
void mouseUp (const MouseEvent& e);
void mouseDoubleClick (const MouseEvent& e);
void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel);
Layer* onConstruct(AStack *pStack, const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden, size_t numContext)
{
DeepStack &deepStack = reinterpret_cast<DeepStack&>(*pStack);
RbmComponent *pComp = new RbmComponent(deepStack, name, id, numVisibleX, numVisibleY, numHidden, numContext);
addAndMakeVisible(pComp);
return static_cast<Layer*>(pComp);
}
private:
//[UserVariables] -- You can add your own custom variables in this section.
static const size_t DBN_SIZE = 4;
ScopedPointer<DeepStack> m_stack;
RbmComponent *m_pLayer;
int m_weightIndex;
int m_trainingIndex;
void save();
const juce::String& getBaseDir();
void run();
String m_baseDir;
TooltipWindow m_toolTipWindow;
bool m_doStop;
juce::File m_file;
void clearTraining()
{
patterSlider->setRange(0, 0, 1);
m_stack->trainingBatch().clear();
}
void loadTraining()
{
m_stack->loadTrainingBatch(m_dir, rbmNormalizeDataToggleButton->getToggleState());
patterSlider->setRange(0, m_stack->numTraining()-1, 1);
}
void saveTraining()
{
m_stack->save(m_dir);
}
void addTraining(const arma::mat &training)
{
m_stack->addTraining(training);
patterSlider->setRange(0, m_stack->numTraining()-1, 1);
}
void removeTrainingAt(size_t index)
{
m_stack->delTraining(index);
patterSlider->setRange(0, m_stack->numTraining()-1, 1);
}
const arma::mat trainingAt(size_t index)
{
return m_stack->trainingBatch().row(index);
}
void updateControls();
bool onProgress(Rbm *pRbm, const Rbm::Status &status) override;
//[/UserVariables]
//==============================================================================
ScopedPointer<TextButton> trainButton;
ScopedPointer<TextButton> addButton;
ScopedPointer<Slider> patterSlider;
ScopedPointer<TextButton> ShakeButton;
ScopedPointer<Slider> WeightsSlider;
ScopedPointer<Label> numEpochslabel;
ScopedPointer<Label> learningRateLabel;
ScopedPointer<Label> numVisibleLabel;
ScopedPointer<Label> numHiddenLabel;
ScopedPointer<TextButton> createButton;
ScopedPointer<TextButton> clearButton;
ScopedPointer<Label> projectNameLabel;
ScopedPointer<TextButton> loadButton;
ScopedPointer<TextButton> saveButton;
ScopedPointer<Label> numVisibleYLabel;
ScopedPointer<TextButton> loadTrainingButton;
ScopedPointer<TextButton> saveTrainingButton;
ScopedPointer<TextButton> clearTrainingButton;
ScopedPointer<TextButton> removeTrainingButton;
ScopedPointer<Slider> numGibbsSlider;
ScopedPointer<ToggleButton> rbmDoRaoBlackwellToggleButton;
ScopedPointer<ToggleButton> rbmDoSampleVisibleToggleButton;
ScopedPointer<Label> lambdaLabel;
ScopedPointer<Label> sigmaLabel;
ScopedPointer<ToggleButton> rbmUseVisibleGaussianToggleButton;
ScopedPointer<ToggleButton> rbmDoSparseToggleButton;
ScopedPointer<Label> sparsityLabel;
ScopedPointer<Label> sigmaDecayLabel;
ScopedPointer<Label> weightDecayLabel;
ScopedPointer<Slider> m_progressBarSlider;
ScopedPointer<Label> momentumLabel;
ScopedPointer<Label> sparsityLearningRateLabel;
ScopedPointer<Label> weightInitLabel;
ScopedPointer<ToggleButton> rbmLearnVarianceButton;
ScopedPointer<ToggleButton> rbmNormalizeDataToggleButton;
ScopedPointer<ComboBox> m_rbmSelect;
ScopedPointer<ToggleButton> rbmDoSampleHidden;
ScopedPointer<Label> sizeMiniBatch;
ScopedPointer<ToggleButton> rbmUseHiddenGaussianToggleButton;
std::string m_dir;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
};
//[EndFile] You can add extra defines here...
//[/EndFile]
#endif // __JUCE_HEADER_9002020A4DD09B20__