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Rbm/source/AStack.cpp
T
2022-01-17 08:33:30 +00:00

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4.2 KiB
C++

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: AStack.cpp
* Author: jens
*
* Created on 16. Januar 2022, 13:55
*/
#include "AStack.hpp"
#include <cassert>
using namespace std;
AStack::AStack(const std::string &dir, StackType type, const std::string &name)
: m_name(name)
, m_type(type)
, m_pLayers(nullptr)
, m_dir(dir)
{
}
AStack::AStack(const AStack& orig)
{
}
AStack::~AStack()
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
Layer *pNextLayer = pLayer->next;
delete pLayer;
pLayer = pNextLayer;
}
}
void AStack::setName(const std::string& name)
{
m_name = name;
}
size_t AStack::numLayers()
{
size_t count = 0;
Layer *pLayer = m_pLayers;
while(pLayer)
{
count++;
pLayer = pLayer->next;
}
return count;
}
void AStack::addLayer(Layer *pOtherLayer)
{
if (!m_pLayers)
{
m_pLayers = pOtherLayer;
pOtherLayer->prev = nullptr;
}
else
{
Layer *pLayer = m_pLayers;
while(pLayer->next)
{
pLayer = pLayer->next;
}
pLayer->next = pOtherLayer;
pOtherLayer->prev = pLayer;
}
}
void AStack::delLayer(Layer* pLayer)
{
assert(!"Stack::delLayer: Not implemented!");
}
Layer* AStack::getLayer(size_t layerId) const
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
if (pLayer->id() == layerId)
{
return pLayer;
}
pLayer = pLayer->next;
}
return nullptr;
}
bool AStack::load(LayerConstructor *pLayerConstructor)
{
std::cout << "Importing Project " << m_name << std::endl;
ifstream ifs(m_dir + "/" + m_name + string(".prj"));
Json::Value project;
ifs >> project;
const string &name = project["stack"]["name"].asString();
Json::Value &layers = project["stack"]["layers"];
for (int i=0; i < layers.size(); i++)
{
Json::Value &layer = layers[i];
string layername = layer["name"].asString();
int numVisibleX = layer["numVisibleX"].asInt();
int numVisibleY = layer["numVisibleY"].asInt();
int numHidden = layer["numHidden"].asInt();
int numContext = layer["numContext"].asInt();
Layer *pLayer = nullptr;
if (!pLayerConstructor)
{
pLayer = new Layer(layername, i, numVisibleX, numVisibleY, numHidden, numContext);
}
else
{
pLayer = pLayerConstructor->onConstruct(layername, i, numVisibleX, numVisibleY, numHidden, numContext);
}
assert(pLayer != nullptr);
pLayer->fromJson(layer["rbm"]);
addLayer(pLayer);
}
return true;
}
bool AStack::save()
{
std::cout << "Exporting Project " << m_name << std::endl;
ofstream ofs(m_dir + "/" + m_name + string(".prj"));
Json::Value project;
project["stack"]["name"] = m_name;
project["stack"]["type_string"] = stackTypeStrings[m_type];
project["stack"]["type"] = m_type;
Json::Value layers(Json::arrayValue);
Layer *pLayer = m_pLayers;
while(pLayer)
{
layers.append(pLayer->toJson());
pLayer = pLayer->next;
}
project["stack"]["layers"] = layers;
ofs << project;
return true;
}
void AStack::weightsInit(double stddev)
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
pLayer->weightsInit(stddev);
pLayer = pLayer->next;
}
}
bool AStack::loadWeights()
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
if (!pLayer->weightsLoad(m_dir, m_name))
{
return false;
}
pLayer = pLayer->next;
}
return true;
}
bool AStack::saveWeights()
{
Layer *pLayer = m_pLayers;
while(pLayer)
{
if (!pLayer->weightsSave(m_dir, m_name))
{
return false;
}
pLayer = pLayer->next;
}
return true;
}
arma::mat AStack::upPass(size_t layerId, const arma::mat& v)
{
arma::mat h = arma::zeros(0,0);
arma::mat tv = v;
Layer *pLayer = getLayer(layerId);
while(pLayer)
{
if (pLayer->isEnable())
{
h = pLayer->to_h_gibbs(tv);
tv = h;
}
pLayer = pLayer->next;
}
return h;
}
arma::mat AStack::downPass(size_t layerId, const arma::mat& h)
{
arma::mat v = arma::zeros(0,0);
arma::mat th = h;
Layer *pLayer = getLayer(layerId);
while(pLayer)
{
if (pLayer->isEnable())
{
v = pLayer->to_v_gibbs(th);
th = v;
}
pLayer = pLayer->prev;
}
return v;
}
arma::mat AStack::upDownPass(size_t layerId, const arma::mat& v)
{
arma::mat h = upPass(layerId, v);
arma::mat r = downPass(numLayers()-1, h);
return r;
}