Files
Rbm/source/RbmComponent.hpp
T
jens 938368f1fa - refactored
- constify
2024-01-22 12:26:03 +01:00

108 lines
3.8 KiB
C++

/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
#ifndef __RBM_COMPONENT__
#define __RBM_COMPONENT__
//[Headers] -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "DrawComponent.hpp"
#include "Layer.hpp"
#include "DeepStack.hpp"
//[/Headers]
//==============================================================================
/**
//[Comments]
An auto-generated component, created by the Introjucer.
Describe your class and how it works here!
//[/Comments]
*/
class RbmComponent : public Component
, public Layer
, public DrawListener
, public ButtonListener
{
public:
//==============================================================================
RbmComponent (DeepStack &stack, const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden, size_t numContext);
~RbmComponent();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
//[/UserMethods]
void paint (Graphics& g);
void resized() override;
void mouseMove (const MouseEvent& e) override;
void mouseEnter (const MouseEvent& e) override;
void mouseExit (const MouseEvent& e) override;
void mouseDown (const MouseEvent& e) override;
void mouseDrag (const MouseEvent& e) override;
void mouseUp (const MouseEvent& e) override;
void mouseDoubleClick (const MouseEvent& e) override;
void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel) override;
void setTrainingData(arma::mat const& batch);
void redrawWeights();
void redrawWeights(size_t index);
void redrawReconstruction();
arma::mat getConvolutedWeight(arma::mat const &h);
ScopedPointer<DrawComponent> DrawVisibleTrain;
ScopedPointer<DrawComponent> DrawHidden;
ScopedPointer<DrawComponent> DrawContextTrain;
arma::mat getTraining() const;
arma::mat getReconst() const;
void trainRedraw(const arma::mat& vc) const;
void reconstRedraw(const arma::mat& vc) const;
private:
//[UserVariables] -- You can add your own custom variables in this section.
ScopedPointer<DrawComponent> DrawVisibleReconst;
ScopedPointer<DrawComponent> DrawContextReconst;
ScopedPointer<DrawComponent> DrawWeights;
ScopedPointer<ToggleButton> m_toggleEnable;
ScopedPointer<TextButton> m_buttonCopyH2C;
void onUpPass(const arma::mat& v) const override;
void onDownPass(const arma::mat& h) const override;
DeepStack &m_stack;
size_t m_currWeightIndexToDraw;
void onDraw(DrawComponent &obj) override;
void buttonClicked(Button* buttonThatWasClicked) override;
int m_sizeX;
int m_sizeY;
//[/UserVariables]
//==============================================================================
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (RbmComponent)
};
//[EndFile] You can add extra defines here...
//[/EndFile]
#endif // __RBM_COMPONENT__