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Rbm/source/Stack.hpp
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: Stack.hpp
* Author: jens
*
* Created on 25. Oktober 2019, 18:26
*/
#ifndef STACK_HPP
#define STACK_HPP
#include <string>
#include <vector>
#include <armadillo>
#include <jsoncpp/json/json.h>
#include "Layer.hpp"
class LayerConstructor
{
public:
LayerConstructor() {}
virtual ~LayerConstructor() {}
virtual Layer* onConstruct(const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden)
{
return nullptr;
}
};
class Stack
{
public:
Stack(const std::string &name);
Stack(const Stack& orig);
virtual ~Stack();
size_t numLayers();
void addLayer(Layer *pLayer);
void delLayer(Layer *pLayer);
Layer* getLayer(size_t layerId) const;
void train(size_t layerId, const arma::mat& batch, Rbm::IListener* pListener);
void train(const arma::mat& batch, Rbm::IListener* pListener);
bool load(LayerConstructor *pLayerConstructor=nullptr);
bool save();
void weightsInit(double stddev);
bool loadWeights();
bool saveWeights();
static size_t numTraining(const arma::mat &batch);
static void addTraining(arma::mat &batch, const arma::mat &toAdd);
static void delTraining(arma::mat &batch, int index);
arma::mat loadTraining();
private:
std::string m_name;
Layer *m_pLayers;
};
#endif /* STACK_HPP */