/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: AStack.cpp * Author: jens * * Created on 16. Januar 2022, 13:55 */ #include "AStack.hpp" #include using namespace std; AStack::AStack(const std::string &dir, StackType type, const std::string &name) : m_name(name) , m_type(type) , m_pLayers(nullptr) , m_dir(dir) { } AStack::AStack(const AStack& orig) { } AStack::~AStack() { Layer *pLayer = m_pLayers; while(pLayer) { Layer *pNextLayer = pLayer->next; delete pLayer; pLayer = pNextLayer; } } void AStack::setName(const std::string& name) { m_name = name; } size_t AStack::numLayers() { size_t count = 0; Layer *pLayer = m_pLayers; while(pLayer) { count++; pLayer = pLayer->next; } return count; } void AStack::addLayer(Layer *pOtherLayer) { if (!m_pLayers) { m_pLayers = pOtherLayer; pOtherLayer->prev = nullptr; } else { Layer *pLayer = m_pLayers; while(pLayer->next) { pLayer = pLayer->next; } pLayer->next = pOtherLayer; pOtherLayer->prev = pLayer; } } void AStack::delLayer(Layer* pLayer) { assert(!"Stack::delLayer: Not implemented!"); } Layer* AStack::getLayer(size_t layerId) const { Layer *pLayer = m_pLayers; while(pLayer) { if (pLayer->id() == layerId) { return pLayer; } pLayer = pLayer->next; } return nullptr; } bool AStack::load(LayerConstructor *pLayerConstructor) { std::cout << "Importing Project " << m_name << std::endl; ifstream ifs(m_dir + "/" + m_name + string(".prj")); Json::Value project; ifs >> project; const string &name = project["stack"]["name"].asString(); Json::Value &layers = project["stack"]["layers"]; for (int i=0; i < layers.size(); i++) { Json::Value &layer = layers[i]; string layername = layer["name"].asString(); int numVisibleX = layer["numVisibleX"].asInt(); int numVisibleY = layer["numVisibleY"].asInt(); int numHidden = layer["numHidden"].asInt(); int numContext = layer["numContext"].asInt(); Layer *pLayer = nullptr; if (!pLayerConstructor) { pLayer = new Layer(layername, i, numVisibleX, numVisibleY, numHidden, numContext); } else { pLayer = pLayerConstructor->onConstruct(layername, i, numVisibleX, numVisibleY, numHidden, numContext); } assert(pLayer != nullptr); pLayer->fromJson(layer["rbm"]); addLayer(pLayer); } return true; } bool AStack::save() { std::cout << "Exporting Project " << m_name << std::endl; ofstream ofs(m_dir + "/" + m_name + string(".prj")); Json::Value project; project["stack"]["name"] = m_name; project["stack"]["type_string"] = stackTypeStrings[m_type]; project["stack"]["type"] = m_type; Json::Value layers(Json::arrayValue); Layer *pLayer = m_pLayers; while(pLayer) { layers.append(pLayer->toJson()); pLayer = pLayer->next; } project["stack"]["layers"] = layers; ofs << project; return true; } void AStack::weightsInit(double stddev) { Layer *pLayer = m_pLayers; while(pLayer) { pLayer->weightsInit(stddev); pLayer = pLayer->next; } } bool AStack::loadWeights() { Layer *pLayer = m_pLayers; while(pLayer) { if (!pLayer->weightsLoad(m_dir, m_name)) { return false; } pLayer = pLayer->next; } return true; } bool AStack::saveWeights() { Layer *pLayer = m_pLayers; while(pLayer) { if (!pLayer->weightsSave(m_dir, m_name)) { return false; } pLayer = pLayer->next; } return true; } arma::mat AStack::trainingBatchFrom(size_t layerId, const arma::mat& batch) { arma::mat thisBatch = batch; Layer *pLayer = getLayer(0); while (pLayer) { if (pLayer->id() == layerId) { break; } thisBatch = pLayer->toHiddenProbs(thisBatch); pLayer = pLayer->next; } return thisBatch; }