- added gui code
git-svn-id: http://moon:8086/svn/software/trunk/projects/Rbm@620 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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==============================================================================
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This is an automatically generated GUI class created by the Introjucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Introjucer version: 3.1.0
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------------------------------------------------------------------------------
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The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-13 by Raw Material Software Ltd.
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==============================================================================
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*/
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//[Headers] You can add your own extra header files here...
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#include "noise.h"
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void mylog(const char* format, ...);
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//[/Headers]
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#include "DrawComponent.hpp"
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//[MiscUserDefs] You can add your own user definitions and misc code here...
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//[/MiscUserDefs]
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//==============================================================================
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DrawComponent::DrawComponent (int width, int height, float offset, float scale)
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: m_pListener(nullptr)
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{
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//[UserPreSize]
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m_width = width;
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m_height = height;
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m_offset = offset;
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m_scale = scale;
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m_scaleX = 1.0;
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m_scaleY = 1.0;
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m_pG = nullptr;
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//[/UserPreSize]
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setSize (80, 80);
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//[Constructor] You can add your own custom stuff here..
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// m_pG = new Graphics(m_image);
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m_data.resize(width*height);
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m_pG->setImageResamplingQuality(Graphics::lowResamplingQuality);
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clear();
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//[/Constructor]
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}
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DrawComponent::~DrawComponent()
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{
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//[Destructor_pre]. You can add your own custom destruction code here..
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//[/Destructor_pre]
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//[Destructor]. You can add your own custom destruction code here..
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m_pG = nullptr;
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m_pListener = nullptr;
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m_data.resize(0);
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//[/Destructor]
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}
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//==============================================================================
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void DrawComponent::paint (Graphics& g)
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{
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//[UserPrePaint] Add your own custom painting code here..
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AffineTransform t;
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g.drawImage(m_image, 0, 0, getWidth(), getHeight(), 0, 0, getWidth(), getHeight(), false);
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// g.drawImageTransformed(*m_pImage, t.rotated(8), false);
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return;
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//[/UserPrePaint]
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g.fillAll (Colours::grey);
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//[UserPaint] Add your own custom painting code here..
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//[/UserPaint]
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}
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void DrawComponent::resized()
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{
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//[UserResized] Add your own custom resize handling here..
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// mylog("%s (%d,%d)\n", __func__, getWidth(), getHeight());
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m_scaleX = (float)getWidth()/m_width;
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m_scaleY = (float)getHeight()/m_height;
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m_image = Image(Image::RGB , getWidth(), getHeight(), true);
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m_pG = nullptr;
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m_pG = new Graphics(m_image);
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repaint();
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//[/UserResized]
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}
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void DrawComponent::mouseMove (const MouseEvent& e)
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{
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//[UserCode_mouseMove] -- Add your code here...
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// mylogMessage(String("MouseMove"));
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//[/UserCode_mouseMove]
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}
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void DrawComponent::mouseEnter (const MouseEvent& e)
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{
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//[UserCode_mouseEnter] -- Add your code here...
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// mylog("%s\n", __func__);
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//[/UserCode_mouseEnter]
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}
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void DrawComponent::mouseExit (const MouseEvent& e)
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{
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//[UserCode_mouseExit] -- Add your code here...
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// mylog("%s\n", __func__);
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//[/UserCode_mouseExit]
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}
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void DrawComponent::mouseDown (const MouseEvent& e)
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{
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//[UserCode_mouseDown] -- Add your code here...
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// mylog("%s x:%d, y:%d\n", __func__, e.x, e.y);
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if (e.mods.isRightButtonDown())
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{
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clear();
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}
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else
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{
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drawAt(e.x, e.y, true);
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}
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if (m_pListener)
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m_pListener->onDraw(*this);
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//[/UserCode_mouseDown]
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}
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void DrawComponent::mouseDrag (const MouseEvent& e)
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{
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//[UserCode_mouseDrag] -- Add your code here...
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// mylog("%s x:%d, y:%d\n", __func__, e.x, e.y);
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if (e.mods.isLeftButtonDown())
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{
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drawAt(e.x, e.y, false);
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if (m_pListener)
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m_pListener->onDraw(*this);
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}
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//[/UserCode_mouseDrag]
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}
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void DrawComponent::mouseUp (const MouseEvent& e)
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{
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//[UserCode_mouseUp] -- Add your code here...
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// mylog("%s\n", __func__);
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//[/UserCode_mouseUp]
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}
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void DrawComponent::mouseDoubleClick (const MouseEvent& e)
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{
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//[UserCode_mouseDoubleClick] -- Add your code here...
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// mylog("%s\n", __func__);
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//[/UserCode_mouseDoubleClick]
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}
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void DrawComponent::mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel)
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{
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//[UserCode_mouseWheelMove] -- Add your code here...
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// mylog("%s\n", __func__);
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//[/UserCode_mouseWheelMove]
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}
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//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
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void DrawComponent::setListener(DrawListener *pListener)
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{
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m_pListener = pListener;
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}
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void DrawComponent::drawAt(int x, int y, bool setColor)
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{
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int index;
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double fx = (double)x / m_scaleX;
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double fy = (double)y / m_scaleY;
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index = (int)(x/m_scaleX) + m_width*(int)(y/m_scaleY);
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// mylog("Write(%d)\n", index);
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if (index >= 0)
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{
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if (index < m_width*m_height)
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{
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if (setColor)
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{
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if (m_data[index] > 0.0)
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{
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m_currData = 0.0;
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m_currColor = (Colours::black);
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}
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else
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{
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m_currData = 1.0;
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m_currColor = (Colours::white);
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}
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}
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m_data[index] = m_currData;
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m_pG->setColour (m_currColor);
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}
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}
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x = (int)fx * m_scaleX;
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y = (int)fy * m_scaleY;
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m_pG->fillRect((float)x, (float)y, m_scaleX, m_scaleY);
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repaint();
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}
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void DrawComponent::clear()
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{
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m_data.resize(m_width*m_height);
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m_data = arma::zeros(m_width*m_height);
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DrawData();
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}
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arma::mat& DrawComponent::getData ()
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{
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return m_data;
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}
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void DrawComponent::DrawData ()
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{
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double max = abs(m_data).max();
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if (max < 1.0)
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{
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max = 1.0;
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}
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double scale = m_scale/max;
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for (int i=0; i < m_height; i++)
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{
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for (int j=0; j < m_width; j++)
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{
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m_pG->setColour(Colour(Colours::white).greyLevel(m_offset + scale*m_data[i*m_width + j]));
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m_pG->fillRect(m_scaleX*j, m_scaleY*i, m_scaleX, m_scaleY);
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}
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}
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repaint();
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}
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//[/MiscUserCode]
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//==============================================================================
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#if 0
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/* -- Introjucer information section --
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This is where the Introjucer stores the metadata that describe this GUI layout, so
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make changes in here at your peril!
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BEGIN_JUCER_METADATA
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<JUCER_COMPONENT documentType="Component" className="DrawComponent" componentName=""
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parentClasses="public Component" constructorParams="int width, int height"
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variableInitialisers="m_pListener(nullptr)" snapPixels="8" snapActive="1"
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snapShown="1" overlayOpacity="0.330" fixedSize="0" initialWidth="80"
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initialHeight="80">
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<METHODS>
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<METHOD name="mouseUp (const MouseEvent& e)"/>
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<METHOD name="mouseMove (const MouseEvent& e)"/>
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<METHOD name="mouseEnter (const MouseEvent& e)"/>
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<METHOD name="mouseExit (const MouseEvent& e)"/>
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<METHOD name="mouseDown (const MouseEvent& e)"/>
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<METHOD name="mouseDrag (const MouseEvent& e)"/>
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<METHOD name="mouseDoubleClick (const MouseEvent& e)"/>
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<METHOD name="mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel)"/>
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</METHODS>
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<BACKGROUND backgroundColour="ff808080"/>
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</JUCER_COMPONENT>
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END_JUCER_METADATA
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*/
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#endif
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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