- moved method of layer interaction from Layer to Stack
git-svn-id: http://moon:8086/svn/software/trunk/projects/Rbm@817 b431acfa-c32f-4a4a-93f1-934dc6c82436
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@@ -0,0 +1,79 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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/*
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* File: AStack.hpp
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* Author: jens
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*
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* Created on 16. Januar 2022, 13:55
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*/
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#ifndef ASTACK_HPP
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#define ASTACK_HPP
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#include <string>
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#include <vector>
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#include <armadillo>
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#include <jsoncpp/json/json.h>
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#include "Layer.hpp"
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class LayerConstructor
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{
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public:
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LayerConstructor() {}
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virtual ~LayerConstructor() {}
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virtual Layer* onConstruct(const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden, size_t numContext)
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{
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return nullptr;
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}
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};
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class AStack
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{
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public:
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enum StackType
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{
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None,
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Deep,
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Rnn,
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NUM_STACKTYPES
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};
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const char *stackTypeStrings[NUM_STACKTYPES] = {"None", "Deep", "Rnn"};
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AStack(const std::string &dir, StackType type, const std::string &name);
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AStack(const AStack& orig);
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virtual ~AStack();
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void setName(const std::string &name);
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size_t numLayers();
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void addLayer(Layer *pLayer);
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void delLayer(Layer *pLayer);
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Layer* getLayer(size_t layerId) const;
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bool load(LayerConstructor *pLayerConstructor=nullptr);
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bool save();
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void weightsInit(double stddev);
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bool loadWeights();
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bool saveWeights();
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arma::mat upPass(size_t layerId, arma::mat const &v);
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arma::mat downPass(size_t layerId, arma::mat const &h);
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arma::mat upDownPass(size_t layerId, arma::mat const &v);
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protected:
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StackType m_type;
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std::string m_name;
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Layer *m_pLayers;
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std::string m_dir;
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};
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#endif /* ASTACK_HPP */
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