/*
  ==============================================================================

  This is an automatically generated GUI class created by the Introjucer!

  Be careful when adding custom code to these files, as only the code within
  the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
  and re-saved.

  Created with Introjucer version: 3.1.0

  ------------------------------------------------------------------------------

  The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
  Copyright 2004-13 by Raw Material Software Ltd.

  ==============================================================================
*/

#ifndef __RBM_COMPONENT__
#define __RBM_COMPONENT__

//[Headers]     -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "DrawComponent.hpp"
#include "Layer.hpp"
//[/Headers]

//==============================================================================
/**
                                                                    //[Comments]
    An auto-generated component, created by the Introjucer.

    Describe your class and how it works here!
                                                                    //[/Comments]
*/
class RbmComponent	: public Component
					, public Layer
					, public DrawListener
					, public ButtonListener
{
public:
    //==============================================================================
    RbmComponent (const std::string &name, size_t id, size_t numVisibleX, size_t numVisibleY, size_t numHidden);
    ~RbmComponent();

    //==============================================================================
    //[UserMethods]     -- You can add your own custom methods in this section.
    //[/UserMethods]

    void paint (Graphics& g);
    void resized() override;
    void mouseMove (const MouseEvent& e) override;
    void mouseEnter (const MouseEvent& e) override;
    void mouseExit (const MouseEvent& e) override;
    void mouseDown (const MouseEvent& e) override;
    void mouseDrag (const MouseEvent& e) override;
    void mouseUp (const MouseEvent& e) override;
    void mouseDoubleClick (const MouseEvent& e) override;
    void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel) override;

	void setTrainingData(arma::mat const& batch);

	void redrawWeights();
	void redrawWeights(size_t index);

	void redrawReconstruction();
	
	void upPass(arma::mat const &v);
	void downPass(arma::mat const &v);
	void upDownPass(arma::mat const &v);
	arma::mat getConvolutedWeight(arma::mat const &h);
    ScopedPointer<DrawComponent> DrawTraining;
    ScopedPointer<DrawComponent> DrawHidden;
	
private:
    //[UserVariables]   -- You can add your own custom variables in this section.
    ScopedPointer<DrawComponent> DrawReconstruction;
    ScopedPointer<DrawComponent> DrawWeights;
	ScopedPointer<ToggleButton> m_toggleEnable;
	
	void gibbs(const arma::mat& v);
	size_t m_currWeightIndexToDraw;
	void onDraw(DrawComponent &obj) override;
	void buttonClicked(Button* buttonThatWasClicked) override;
    //[/UserVariables]

    //==============================================================================

    //==============================================================================
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (RbmComponent)
};

//[EndFile] You can add extra defines here...
//[/EndFile]

#endif   // __RBM_COMPONENT__
