Files
Rbm-legacy/Source/DrawComponent.cpp
T
jens b46c65c492 - improved DrawData()
git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@552 b431acfa-c32f-4a4a-93f1-934dc6c82436
2019-10-16 17:42:38 +00:00

293 lines
7.4 KiB
C++

/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
//[Headers] You can add your own extra header files here...
#include "noise.h"
void mylog(const char* format, ...);
//[/Headers]
#include "DrawComponent.h"
//[MiscUserDefs] You can add your own user definitions and misc code here...
//[/MiscUserDefs]
//==============================================================================
DrawComponent::DrawComponent (int width, int height, float offset, float scale)
: m_pListener(nullptr)
{
//[UserPreSize]
m_width = width;
m_height = height;
m_offset = offset;
m_scale = scale;
m_scaleX = 1.0;
m_scaleY = 1.0;
m_pG = nullptr;
//[/UserPreSize]
setSize (80, 80);
//[Constructor] You can add your own custom stuff here..
// m_pG = new Graphics(m_image);
m_data.resize(width*height);
m_pG->setImageResamplingQuality(Graphics::lowResamplingQuality);
clear();
//[/Constructor]
}
DrawComponent::~DrawComponent()
{
//[Destructor_pre]. You can add your own custom destruction code here..
//[/Destructor_pre]
//[Destructor]. You can add your own custom destruction code here..
m_pG = nullptr;
m_pListener = nullptr;
m_data.resize(0);
//[/Destructor]
}
//==============================================================================
void DrawComponent::paint (Graphics& g)
{
//[UserPrePaint] Add your own custom painting code here..
AffineTransform t;
g.drawImage(m_image, 0, 0, getWidth(), getHeight(), 0, 0, getWidth(), getHeight(), false);
// g.drawImageTransformed(*m_pImage, t.rotated(8), false);
return;
//[/UserPrePaint]
g.fillAll (Colours::grey);
//[UserPaint] Add your own custom painting code here..
//[/UserPaint]
}
void DrawComponent::resized()
{
//[UserResized] Add your own custom resize handling here..
// mylog("%s (%d,%d)\n", __func__, getWidth(), getHeight());
m_scaleX = (float)getWidth()/m_width;
m_scaleY = (float)getHeight()/m_height;
m_image = Image(Image::RGB , getWidth(), getHeight(), true);
m_pG = nullptr;
m_pG = new Graphics(m_image);
repaint();
//[/UserResized]
}
void DrawComponent::mouseMove (const MouseEvent& e)
{
//[UserCode_mouseMove] -- Add your code here...
// mylogMessage(String("MouseMove"));
//[/UserCode_mouseMove]
}
void DrawComponent::mouseEnter (const MouseEvent& e)
{
//[UserCode_mouseEnter] -- Add your code here...
// mylog("%s\n", __func__);
//[/UserCode_mouseEnter]
}
void DrawComponent::mouseExit (const MouseEvent& e)
{
//[UserCode_mouseExit] -- Add your code here...
// mylog("%s\n", __func__);
//[/UserCode_mouseExit]
}
void DrawComponent::mouseDown (const MouseEvent& e)
{
//[UserCode_mouseDown] -- Add your code here...
// mylog("%s x:%d, y:%d\n", __func__, e.x, e.y);
if (e.mods.isRightButtonDown())
{
clear();
}
else
{
drawAt(e.x, e.y, true);
}
if (m_pListener)
m_pListener->onDraw(*this);
//[/UserCode_mouseDown]
}
void DrawComponent::mouseDrag (const MouseEvent& e)
{
//[UserCode_mouseDrag] -- Add your code here...
// mylog("%s x:%d, y:%d\n", __func__, e.x, e.y);
if (e.mods.isLeftButtonDown())
{
drawAt(e.x, e.y, false);
if (m_pListener)
m_pListener->onDraw(*this);
}
//[/UserCode_mouseDrag]
}
void DrawComponent::mouseUp (const MouseEvent& e)
{
//[UserCode_mouseUp] -- Add your code here...
// mylog("%s\n", __func__);
//[/UserCode_mouseUp]
}
void DrawComponent::mouseDoubleClick (const MouseEvent& e)
{
//[UserCode_mouseDoubleClick] -- Add your code here...
// mylog("%s\n", __func__);
//[/UserCode_mouseDoubleClick]
}
void DrawComponent::mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel)
{
//[UserCode_mouseWheelMove] -- Add your code here...
// mylog("%s\n", __func__);
//[/UserCode_mouseWheelMove]
}
//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
void DrawComponent::setListener(DrawListener *pListener)
{
m_pListener = pListener;
}
void DrawComponent::drawAt(int x, int y, bool setColor)
{
int index;
double fx = (double)x / m_scaleX;
double fy = (double)y / m_scaleY;
index = (int)(x/m_scaleX) + m_width*(int)(y/m_scaleY);
// mylog("Write(%d)\n", index);
if (index >= 0)
{
if (index < m_width*m_height)
{
if (setColor)
{
if (m_data[index] > 0.0)
{
m_currData = 0.0;
m_currColor = (Colours::black);
}
else
{
m_currData = 1.0;
m_currColor = (Colours::white);
}
}
m_data[index] = m_currData;
m_pG->setColour (m_currColor);
}
}
x = (int)fx * m_scaleX;
y = (int)fy * m_scaleY;
m_pG->fillRect((float)x, (float)y, m_scaleX, m_scaleY);
repaint();
}
void DrawComponent::clear()
{
m_data.resize(m_width*m_height);
m_data = RowVectorXd::Zero(m_width*m_height);
DrawData();
}
RowVectorXd& DrawComponent::getData ()
{
return m_data;
}
void DrawComponent::DrawData ()
{
double max = m_data.array().abs().maxCoeff();
if (max < 1.0)
{
max = 1.0;
}
double scale = m_scale/max;
for (int i=0; i < m_height; i++)
{
for (int j=0; j < m_width; j++)
{
m_pG->setColour(Colour(Colours::white).greyLevel(m_offset + scale*m_data[i*m_width + j]));
m_pG->fillRect(m_scaleX*j, m_scaleY*i, m_scaleX, m_scaleY);
}
}
repaint();
}
//[/MiscUserCode]
//==============================================================================
#if 0
/* -- Introjucer information section --
This is where the Introjucer stores the metadata that describe this GUI layout, so
make changes in here at your peril!
BEGIN_JUCER_METADATA
<JUCER_COMPONENT documentType="Component" className="DrawComponent" componentName=""
parentClasses="public Component" constructorParams="int width, int height"
variableInitialisers="m_pListener(nullptr)" snapPixels="8" snapActive="1"
snapShown="1" overlayOpacity="0.330" fixedSize="0" initialWidth="80"
initialHeight="80">
<METHODS>
<METHOD name="mouseUp (const MouseEvent&amp; e)"/>
<METHOD name="mouseMove (const MouseEvent&amp; e)"/>
<METHOD name="mouseEnter (const MouseEvent&amp; e)"/>
<METHOD name="mouseExit (const MouseEvent&amp; e)"/>
<METHOD name="mouseDown (const MouseEvent&amp; e)"/>
<METHOD name="mouseDrag (const MouseEvent&amp; e)"/>
<METHOD name="mouseDoubleClick (const MouseEvent&amp; e)"/>
<METHOD name="mouseWheelMove (const MouseEvent&amp; e, const MouseWheelDetails&amp; wheel)"/>
</METHODS>
<BACKGROUND backgroundColour="ff808080"/>
</JUCER_COMPONENT>
END_JUCER_METADATA
*/
#endif
//[EndFile] You can add extra defines here...
//[/EndFile]