Files
Rbm-legacy/Source/Rbm.hpp
T
jens 470437eecb - initial version
git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@14 b431acfa-c32f-4a4a-93f1-934dc6c82436
2014-09-24 17:21:29 +00:00

416 lines
7.5 KiB
C++

/*
* Rbm.hpp
*
* Created on: 21.09.2014
* Author: jens
*/
#ifndef RBM_HPP_
#define RBM_HPP_
#include "Layer.hpp"
#include <cmath>
class VisibleLayer : public Layer
{
public:
VisibleLayer(uint32_t numUnits = 0)
: Layer(numUnits)
{
}
virtual ~VisibleLayer()
{
}
double getEnergy(const Weights &weights)
{
uint32_t i;
double energy = 0;
for (i=0; i < getNumUnits(); i++)
{
energy -= weights.getBiasVisible()[i] * getStates()[i];
}
return energy;
}
private:
double accum(const Layer &layer, const Weights &weights, uint32_t index) const
{
uint32_t i;
double sum = weights.getBiasVisible()[index];
const double *pStates = layer.getStates();
for (i=0; i < layer.getNumUnits(); i++)
{
sum += pStates[i] * weights.getWeights()[i][index];
}
return sum;
}
};
class HiddenLayer : public Layer
{
public:
HiddenLayer(uint32_t numUnits = 0)
: Layer(numUnits)
{
}
virtual ~HiddenLayer()
{
}
double getEnergy(const Weights &weights)
{
uint32_t i;
double energy = 0;
for (i=0; i < getNumUnits(); i++)
{
energy -= weights.getBiasHidden()[i] * getStates()[i];
}
return energy;
}
private:
double accum(const Layer &layer, const Weights &weights, uint32_t index) const
{
uint32_t i;
double sum = weights.getBiasVisible()[index];
const double *pStates = layer.getStates();
for (i=0; i < layer.getNumUnits(); i++)
{
sum += pStates[i] * weights.getWeights()[index][i];
}
return sum;
}
};
class Rbm
{
public:
Rbm(uint32_t numVisible, uint32_t numHidden)
: m_w(numVisible, numHidden)
, m_numVisible(numVisible)
, m_numHidden(numHidden)
, m_numTrainingPatterns(0)
, m_pVisibleTraining(nullptr)
{
Noise_Init(&m_noise, 0x32727155);
}
~Rbm()
{
freeTrainingPatterns();
Noise_Free(&m_noise);
}
void setTrainingInput(uint32_t index, const double *pValues)
{
if (!m_pVisibleTraining)
return;
if (index >= m_numTrainingPatterns)
return;
m_pVisibleTraining[index].setInput(pValues);
m_pVisibleTraining[index].statesAssignfromInput();
}
void setNumTrainingPatterns(uint32_t numTrainingPatterns)
{
m_numTrainingPatterns = numTrainingPatterns;
allocTrainingPatterns();
}
void weightsUpdate(VisibleLayer &v, VisibleLayer &vr, HiddenLayer &h, HiddenLayer &hr, double mu)
{
uint32_t i, j;
double dw;
// Update weights
for (i=0; i < m_numHidden; i++)
{
dw = 0;
for (j=0; j < m_numVisible; j++)
{
dw = v.getStates()[j] * h.getStates()[i];
m_w.getWeights()[i][j] += mu*dw;
}
}
for (i=0; i < m_numHidden; i++)
{
dw = 0;
for (j=0; j < m_numVisible; j++)
{
dw = vr.getStates()[j] * hr.getStates()[i];
m_w.getWeights()[i][j] -= mu*dw;
}
}
#if 1
for (i=0; i < m_numVisible; i++)
{
dw = v.getStates()[i] - vr.getStates()[i];
m_w.getBiasVisible()[i] += mu*dw;
}
for (i=0; i < m_numHidden; i++)
{
dw = h.getStates()[i] - hr.getStates()[i];
m_w.getBiasHidden()[i] += mu*dw;
}
#endif
}
void train(uint32_t numEpochs, double mu)
{
uint32_t epoch;
uint32_t trainingPatternIndex;
VisibleLayer *pV;
VisibleLayer vr(m_numVisible);
HiddenLayer h(m_numHidden);
HiddenLayer hr(m_numHidden);
const uint32_t monitorInterval = 100; // epochs
uint32_t monitorCount = monitorInterval; // epochs
for (epoch=0; epoch < numEpochs; epoch++)
{
trainingPatternIndex = (uint32_t)((m_numTrainingPatterns)*Noise_Uniform(&m_noise, 0.5));
if (trainingPatternIndex == m_numTrainingPatterns)
continue;
// Assign training data
pV = &m_pVisibleTraining[trainingPatternIndex];
// Create hidden layer base on training data
h.probsUpdate(*pV, m_w);
// h.statesAssignfromProbs();
h.statesUpdateStochastic();
// Create visible reconstruction (a fantasy...)
vr = *pV;
vr.probsUpdate(h, m_w);
vr.statesAssignfromProbs();
// vr.statesUpdateStochastic();
// Create hidden reconstruction
hr.probsUpdate(vr, m_w);
// hr.statesAssignfromProbs();
hr.statesUpdateStochastic();
// Update weights
weightsUpdate(*pV, vr, h, hr, mu);
if (!monitorCount)
{
monitorCount = monitorInterval;
// printf("Epoch #%d\n", epoch);
// prob();
}
monitorCount--;
}
}
double getEnergy(VisibleLayer &v, HiddenLayer &h)
{
uint32_t i, j;
double energy;
energy = -v.getEnergy(m_w) - h.getEnergy(m_w);
for (i=0; i < h.getNumUnits(); i++)
{
for (j=0; j < v.getNumUnits(); j++)
{
energy -= v.getStates()[j] * h.getStates()[i] * m_w.getWeights()[i][j];
}
}
return energy;
}
void prob()
{
uint32_t i, j;
double z;
double p;
HiddenLayer *h = new HiddenLayer[m_numTrainingPatterns];
// Create hidden layer activations based on training data
for (j=0; j < m_numTrainingPatterns; j++)
{
h[j].setNumUnits(m_numHidden);
h[j].probsUpdate(m_pVisibleTraining[j], m_w);
// h[j].statesAssignfromProbs();
h[j].statesUpdateStochastic();
}
printf("pi(t) = (pi^, v>)\n");
for (i=0; i < m_numHidden; i++)
{
for (j=0; j < m_numTrainingPatterns; j++)
{
p = h[j].getProbs()[i];
printf("%3.6f ", p);
}
printf("\n");
}
printf("\n");
printf("si(t) = (si^, v>)\n");
for (i=0; i < m_numHidden; i++)
{
for (j=0; j < m_numTrainingPatterns; j++)
{
p = h[j].getStates()[i];
printf("%3.6f ", p);
}
printf("\n");
}
printf("\n");
printf("p(v) = (t^, v>)\n");
for (i=0; i < m_numTrainingPatterns; i++)
{
z = 0;
for (j=0; j < m_numTrainingPatterns; j++)
{
z += exp(-getEnergy(m_pVisibleTraining[j], h[i]));
}
for (j=0; j < m_numTrainingPatterns; j++)
{
p = exp(-getEnergy(m_pVisibleTraining[j], h[i]))/z;
printf("%3.6f ", p);
}
printf("\n");
}
printf("\n");
// Reconstruct
for (i=0; i < m_numTrainingPatterns; i++)
{
m_pVisibleTraining[i].probsUpdate(h[i], m_w);
}
printf("A fantasy... (v^, t>)\n");
for (i=0; i < m_numVisible; i++)
{
for (j=0; j < m_numTrainingPatterns; j++)
{
p = m_pVisibleTraining[j].getProbs()[i];
printf("%3.6f ", p);
}
printf("\n");
}
delete [] h;
}
void toHidden(const double *pVisible)
{
double p;
uint32_t i;
VisibleLayer v(m_numVisible);
HiddenLayer h(m_numHidden);
v.setInput(pVisible);
v.statesAssignfromInput();
h.probsUpdate(v, m_w);
printf("pi(t) = (pi^, v>)\n");
for (i=0; i < m_numHidden; i++)
{
p = h.getProbs()[i];
printf("%3.6f\n", p);
}
printf("\n");
}
void toVisible(const double *pHidden)
{
double p;
uint32_t i;
VisibleLayer v(m_numVisible);
HiddenLayer h(m_numHidden);
h.setInput(pHidden);
h.statesAssignfromInput();
v.probsUpdate(h, m_w);
printf("pi(t) = (pi^, v>)\n");
for (i=0; i < m_numVisible; i++)
{
p = v.getProbs()[i];
printf("%3.6f\n", p);
}
printf("\n");
}
void weightsPrint()
{
m_w.print();
}
void weightsShuffle(double stdDev)
{
m_w.shuffle(stdDev);
}
private:
Weights m_w;
uint32_t m_numVisible;
uint32_t m_numHidden;
uint32_t m_numTrainingPatterns;
VisibleLayer *m_pVisibleTraining;
noise_gen_t m_noise;
void allocTrainingPatterns()
{
uint32_t i;
if (m_pVisibleTraining)
{
freeTrainingPatterns();
allocTrainingPatterns();
}
else
{
m_pVisibleTraining = new VisibleLayer[m_numTrainingPatterns];
for (i=0; i < m_numTrainingPatterns; i++)
{
m_pVisibleTraining[i].setNumUnits(m_numVisible);
}
}
}
void freeTrainingPatterns()
{
uint32_t i;
if (m_pVisibleTraining)
{
delete [] m_pVisibleTraining;
m_pVisibleTraining = nullptr;
}
m_numTrainingPatterns = 0;
}
};
#endif /* RBM_HPP_ */