Files
Rbm-legacy/Source/MainComponent.h
T
jens 1705287e37 [RBM]
- DBN fixes
- batch sample inside training loop
- implemented RbmComponent stacking

git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@296 b431acfa-c32f-4a4a-93f1-934dc6c82436
2016-06-18 17:57:32 +00:00

165 lines
5.7 KiB
C++

/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
#ifndef __JUCE_HEADER_9002020A4DD09B20__
#define __JUCE_HEADER_9002020A4DD09B20__
//[Headers] -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "DrawComponent.h"
#include "LayerArray.hpp"
#include "RbmComponent.h"
//[/Headers]
//==============================================================================
/**
//[Comments]
An auto-generated component, created by the Introjucer.
Describe your class and how it works here!
//[/Comments]
*/
class MainComponent : public Component,
public RbmComponentListener,
public LayerArrayListener,
public Thread,
public ButtonListener,
public SliderListener,
public LabelListener,
public ComboBoxListener
{
public:
//==============================================================================
MainComponent ();
~MainComponent();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
void onChanged(const LayerArray &obj) override;
void onProgressChanged(size_t progressPercent) override;
//[/UserMethods]
void paint (Graphics& g);
void resized();
void buttonClicked (Button* buttonThatWasClicked);
void sliderValueChanged (Slider* sliderThatWasMoved);
void labelTextChanged (Label* labelThatHasChanged);
void comboBoxChanged (ComboBox* comboBoxThatHasChanged);
void mouseMove (const MouseEvent& e);
void mouseEnter (const MouseEvent& e);
void mouseExit (const MouseEvent& e);
void mouseDown (const MouseEvent& e);
void mouseDrag (const MouseEvent& e);
void mouseUp (const MouseEvent& e);
void mouseDoubleClick (const MouseEvent& e);
void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel);
private:
//[UserVariables] -- You can add your own custom variables in this section.
static const size_t DBN_SIZE = 4;
ScopedPointer<Weights> m_weights[DBN_SIZE];
ScopedPointer<RbmComponent> m_pRbmComponent[DBN_SIZE];
Weights *m_weightsCurr;
RbmComponent *m_pRbmComponentCurr;
LayerArray m_layers;
void save();
void create(juce::String const &projectName="");
void destroy();
const juce::String& getBaseDir();
void run();
String m_baseDir;
void clearTraining()
{
m_layers.clear();
}
void loadTraining(const char *pFilename)
{
m_layers.clear();
m_layers.load(pFilename);
}
void saveTraining(const char *pFilename)
{
m_layers.save(pFilename);
}
void removeTrainingAt(size_t index)
{
m_layers.removeAt(index);
}
void updateControls();
//[/UserVariables]
//==============================================================================
ScopedPointer<TextButton> trainButton;
ScopedPointer<TextButton> addButton;
ScopedPointer<Slider> patterSlider;
ScopedPointer<TextButton> reconstructButton;
ScopedPointer<TextButton> ShakeButton;
ScopedPointer<Slider> WeightsSlider;
ScopedPointer<Label> numEpochslabel;
ScopedPointer<Label> learningRateLabel;
ScopedPointer<TextButton> testButton;
ScopedPointer<Label> numVisibleLabel;
ScopedPointer<Label> numHiddenLabel;
ScopedPointer<TextButton> createButton;
ScopedPointer<Label> projectNameLabel;
ScopedPointer<TextButton> loadButton;
ScopedPointer<TextButton> saveButton;
ScopedPointer<Label> numVisibleYLabel;
ScopedPointer<TextButton> loadTrainingButton;
ScopedPointer<TextButton> saveTrainingButton;
ScopedPointer<TextButton> clearTrainingButton;
ScopedPointer<TextButton> removeTrainingButton;
ScopedPointer<Slider> numGibbsSlider;
ScopedPointer<TextButton> reconstructEquButton;
ScopedPointer<ToggleButton> rbmDoRaoBlackwellToggleButton;
ScopedPointer<ToggleButton> rbmReduceVarianceToggleButton;
ScopedPointer<Label> lambdaLabel;
ScopedPointer<Label> sigmaLabel;
ScopedPointer<ToggleButton> rbmUseVisibleGaussianToggleButton;
ScopedPointer<ToggleButton> rbmDoSparseToggleButton;
ScopedPointer<Label> sparsityLabel;
ScopedPointer<Label> sigmaDecayLabel;
ScopedPointer<Label> weightDecayLabel;
ScopedPointer<Slider> m_progressBarSlider;
ScopedPointer<Label> momentumLabel;
ScopedPointer<Label> sparsityLearningRateLabel;
ScopedPointer<Label> weightInitLabel;
ScopedPointer<ToggleButton> rbmLearnVarianceButton;
ScopedPointer<ToggleButton> rbmNormalizeDataToggleButton;
ScopedPointer<ComboBox> m_rbmSelect;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
};
//[EndFile] You can add extra defines here...
//[/EndFile]
#endif // __JUCE_HEADER_9002020A4DD09B20__