- use expectations
- improved gibbs sampling - LayerArray is template class git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@18 b431acfa-c32f-4a4a-93f1-934dc6c82436
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@@ -22,7 +22,7 @@
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==============================================================================
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*/
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extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component&, void* parent);
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extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component*, void* parent);
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//==============================================================================
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class OpenGLContext::NativeContext
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@@ -33,9 +33,7 @@ public:
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void* contextToShareWith,
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bool /*useMultisampling*/,
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OpenGLVersion)
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: context (nullptr)
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{
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dummyComponent = new DummyComponent (*this);
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createNativeWindow (component);
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PIXELFORMATDESCRIPTOR pfd;
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@@ -84,8 +82,8 @@ public:
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releaseDC();
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}
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void initialiseOnRenderThread (OpenGLContext& c) { context = &c; }
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void shutdownOnRenderThread() { deactivateCurrentContext(); context = nullptr; }
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void initialiseOnRenderThread (OpenGLContext&) {}
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void shutdownOnRenderThread() { deactivateCurrentContext(); }
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static void deactivateCurrentContext() { wglMakeCurrent (0, 0); }
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bool makeActive() const noexcept { return isActive() || wglMakeCurrent (dc, renderContext) != FALSE; }
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@@ -116,30 +114,13 @@ public:
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void* getRawContext() const noexcept { return renderContext; }
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unsigned int getFrameBufferID() const noexcept { return 0; }
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void triggerRepaint()
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{
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if (context != nullptr)
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context->triggerRepaint();
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}
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struct Locker { Locker (NativeContext&) {} };
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private:
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struct DummyComponent : public Component
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{
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DummyComponent (NativeContext& c) : context (c) {}
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// The windowing code will call this when a paint callback happens
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void handleCommandMessage (int) override { context.triggerRepaint(); }
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NativeContext& context;
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};
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ScopedPointer<DummyComponent> dummyComponent;
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Component dummyComponent;
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ScopedPointer<ComponentPeer> nativeWindow;
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HGLRC renderContext;
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HDC dc;
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OpenGLContext* context;
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#define JUCE_DECLARE_WGL_EXTENSION_FUNCTION(name, returnType, params) \
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typedef returnType (__stdcall *type_ ## name) params; type_ ## name name;
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@@ -161,7 +142,7 @@ private:
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void createNativeWindow (Component& component)
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{
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Component* topComp = component.getTopLevelComponent();
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nativeWindow = createNonRepaintingEmbeddedWindowsPeer (*dummyComponent, topComp->getWindowHandle());
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nativeWindow = createNonRepaintingEmbeddedWindowsPeer (&dummyComponent, topComp->getWindowHandle());
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if (ComponentPeer* peer = topComp->getPeer())
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updateWindowPosition (peer->getAreaCoveredBy (component));
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