- initial version
git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@14 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_RESAMPLINGAUDIOSOURCE_H_INCLUDED
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#define JUCE_RESAMPLINGAUDIOSOURCE_H_INCLUDED
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//==============================================================================
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/**
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A type of AudioSource that takes an input source and changes its sample rate.
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@see AudioSource
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*/
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class JUCE_API ResamplingAudioSource : public AudioSource
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{
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public:
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//==============================================================================
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/** Creates a ResamplingAudioSource for a given input source.
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@param inputSource the input source to read from
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@param deleteInputWhenDeleted if true, the input source will be deleted when
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this object is deleted
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@param numChannels the number of channels to process
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*/
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ResamplingAudioSource (AudioSource* inputSource,
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bool deleteInputWhenDeleted,
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int numChannels = 2);
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/** Destructor. */
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~ResamplingAudioSource();
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/** Changes the resampling ratio.
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(This value can be changed at any time, even while the source is running).
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@param samplesInPerOutputSample if set to 1.0, the input is passed through; higher
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values will speed it up; lower values will slow it
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down. The ratio must be greater than 0
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*/
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void setResamplingRatio (double samplesInPerOutputSample);
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/** Returns the current resampling ratio.
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This is the value that was set by setResamplingRatio().
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*/
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double getResamplingRatio() const noexcept { return ratio; }
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/** Clears any buffers and filters that the resampler is using. */
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void flushBuffers();
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//==============================================================================
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void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
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void releaseResources() override;
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void getNextAudioBlock (const AudioSourceChannelInfo&) override;
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private:
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//==============================================================================
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OptionalScopedPointer<AudioSource> input;
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double ratio, lastRatio;
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AudioSampleBuffer buffer;
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int bufferPos, sampsInBuffer;
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double subSampleOffset;
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double coefficients[6];
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SpinLock ratioLock;
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const int numChannels;
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HeapBlock<float*> destBuffers;
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HeapBlock<const float*> srcBuffers;
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void setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6);
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void createLowPass (double proportionalRate);
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struct FilterState
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{
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double x1, x2, y1, y2;
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};
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HeapBlock<FilterState> filterStates;
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void resetFilters();
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void applyFilter (float* samples, int num, FilterState& fs);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ResamplingAudioSource)
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};
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#endif // JUCE_RESAMPLINGAUDIOSOURCE_H_INCLUDED
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