- changed noise API
- noise initialized with help of clock() git-svn-id: http://moon:8086/svn/software/trunk/projects/RBM@33 b431acfa-c32f-4a4a-93f1-934dc6c82436
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+8
-7
@@ -45,26 +45,28 @@ double ran0(long *idum)
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// --------------------------------------------------------------
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void Noise_Init(noise_gen_t *pObj, long seed)
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{
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pObj->state = seed;
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pObj->state = seed ^ clock();
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}
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void Noise_Free(noise_gen_t *pObj)
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{
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}
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double Noise_Uniform(noise_gen_t *pObj, double mu)
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// 0 .. 1
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double Noise_Uniform(noise_gen_t *pObj)
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{
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return ran0(&pObj->state) + mu -0.5;
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return ran0(&pObj->state);
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}
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double Noise_Gaussian(noise_gen_t *pObj, double mu, double sigma)
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double Noise_Gaussian(noise_gen_t *pObj)
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{
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double U1, U2, V1, V2, S, Y;
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do
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{
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U1 = Noise_Uniform(pObj, 0.5); // U1=[0,1]
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U2 = Noise_Uniform(pObj, 0.5); // U2=[0,1]
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U1 = Noise_Uniform(pObj); // U1=[0,1]
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U2 = Noise_Uniform(pObj); // U2=[0,1]
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V1 = 2 * U1 - 1; // V1=[-1,1]
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V2 = 2 * U2 - 1; // V2=[-1,1]
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S = V1 * V1 + V2 * V2;
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@@ -73,7 +75,6 @@ double Noise_Gaussian(noise_gen_t *pObj, double mu, double sigma)
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// X = sqrt(-2 * log(S) / S) * V1;
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Y = sqrt(-2 * log(S) / S) * V2;
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Y = mu + sigma*Y;
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return Y;
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}
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