/*
  ==============================================================================

  This is an automatically generated GUI class created by the Introjucer!

  Be careful when adding custom code to these files, as only the code within
  the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
  and re-saved.

  Created with Introjucer version: 3.1.0

  ------------------------------------------------------------------------------

  The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
  Copyright 2004-13 by Raw Material Software Ltd.

  ==============================================================================
*/

#ifndef __JUCE_HEADER_9002020A4DD09B20__
#define __JUCE_HEADER_9002020A4DD09B20__

//[Headers]     -- You can add your own extra header files here --
#include "JuceHeader.h"
#include "DrawComponent.h"
#include "LayerArray.hpp"
#include "RbmComponent.h"
//[/Headers]



//==============================================================================
/**
                                                                    //[Comments]
    An auto-generated component, created by the Introjucer.

    Describe your class and how it works here!
                                                                    //[/Comments]
*/
class MainComponent  : public Component,
                       public RbmComponentListener,
                       public LayerArrayListener,
                       public Thread,
                       public ButtonListener,
                       public SliderListener,
                       public LabelListener,
                       public ComboBoxListener
{
public:
    //==============================================================================
    MainComponent ();
    ~MainComponent();

    //==============================================================================
    //[UserMethods]     -- You can add your own custom methods in this section.
	void onChanged(const LayerArray &obj) override;
	void onProgressChanged(size_t progressPercent) override;
    //[/UserMethods]

    void paint (Graphics& g);
    void resized();
    void buttonClicked (Button* buttonThatWasClicked);
    void sliderValueChanged (Slider* sliderThatWasMoved);
    void labelTextChanged (Label* labelThatHasChanged);
    void comboBoxChanged (ComboBox* comboBoxThatHasChanged);
    void mouseMove (const MouseEvent& e);
    void mouseEnter (const MouseEvent& e);
    void mouseExit (const MouseEvent& e);
    void mouseDown (const MouseEvent& e);
    void mouseDrag (const MouseEvent& e);
    void mouseUp (const MouseEvent& e);
    void mouseDoubleClick (const MouseEvent& e);
    void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails& wheel);



private:
    //[UserVariables]   -- You can add your own custom variables in this section.
	static const size_t DBN_SIZE = 4;
    ScopedPointer<Weights> m_weights[DBN_SIZE];
	ScopedPointer<RbmComponent> m_pRbmComponent[DBN_SIZE];
	Weights *m_weightsCurr;
	RbmComponent *m_pRbmComponentCurr;
	LayerArray m_layers;
	MatrixXd m_trainingData;
	void save();
	void create(juce::String const &projectName="");
	void destroy();
	const juce::String& getBaseDir();
	void run();
	String m_baseDir;
	TooltipWindow m_toolTipWindow;
	bool m_doStop;
	void clearTraining()
	{
		m_layers.clear();
	}

	void loadTraining(const char *pFilename)
	{
		m_layers.clear();
		m_layers.load(pFilename);
	}

	void saveTraining(const char *pFilename)
	{
		m_layers.save(pFilename);
	}

	void removeTrainingAt(size_t index)
	{
		m_layers.removeAt(index);
	}

	void updateControls();
	
    //[/UserVariables]

    //==============================================================================
    ScopedPointer<TextButton> trainButton;
    ScopedPointer<TextButton> addButton;
    ScopedPointer<Slider> patterSlider;
    ScopedPointer<TextButton> ShakeButton;
    ScopedPointer<Slider> WeightsSlider;
    ScopedPointer<Label> numEpochslabel;
    ScopedPointer<Label> learningRateLabel;
    ScopedPointer<Label> numVisibleLabel;
    ScopedPointer<Label> numHiddenLabel;
    ScopedPointer<TextButton> createButton;
    ScopedPointer<Label> projectNameLabel;
    ScopedPointer<TextButton> loadButton;
    ScopedPointer<TextButton> saveButton;
    ScopedPointer<Label> numVisibleYLabel;
    ScopedPointer<TextButton> loadTrainingButton;
    ScopedPointer<TextButton> saveTrainingButton;
    ScopedPointer<TextButton> clearTrainingButton;
    ScopedPointer<TextButton> removeTrainingButton;
    ScopedPointer<Slider> numGibbsSlider;
    ScopedPointer<ToggleButton> rbmDoRaoBlackwellToggleButton;
    ScopedPointer<ToggleButton> rbmDoSampleVisibleToggleButton;
    ScopedPointer<Label> lambdaLabel;
    ScopedPointer<Label> sigmaLabel;
    ScopedPointer<ToggleButton> rbmUseVisibleGaussianToggleButton;
    ScopedPointer<ToggleButton> rbmDoSparseToggleButton;
    ScopedPointer<Label> sparsityLabel;
    ScopedPointer<Label> sigmaDecayLabel;
    ScopedPointer<Label> weightDecayLabel;
    ScopedPointer<Slider> m_progressBarSlider;
    ScopedPointer<Label> momentumLabel;
    ScopedPointer<Label> sparsityLearningRateLabel;
    ScopedPointer<Label> weightInitLabel;
    ScopedPointer<ToggleButton> rbmLearnVarianceButton;
    ScopedPointer<ToggleButton> rbmNormalizeDataToggleButton;
    ScopedPointer<ComboBox> m_rbmSelect;
    ScopedPointer<ToggleButton> rbmDoSampleBatch;
    ScopedPointer<Label> sizeMiniBatch;
    ScopedPointer<ToggleButton> rbmUseHiddenGaussianToggleButton;


    //==============================================================================
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
};

//[EndFile] You can add extra defines here...
//[/EndFile]

#endif   // __JUCE_HEADER_9002020A4DD09B20__
