- README.md: what the tool is and isn't (generic, not JaySynth-specific), build instructions, CLI quick-start, full JSON scenario schema/field reference, the patch/bank state-format caveat (this tool's load/save goes through JUCE's host-side AudioPluginInstance state calls, not JaySynth's own GUI-triggered loadPatchFromFile/patchImportXml - a different code path worth knowing about), and an architecture summary. - TODO.md: tracks what's deferred by design (LV2/VST3/LADSPA format registration, Windows build), test coverage gaps (stereo effects untested, no regression-baseline tooling, no CI wiring, no JSON-parser unit tests, no polyphony testing), two things worth investigating (a non-fatal DPF plugin assertion seen on load, an unconfirmed WavAudioFormat channel-count limit), and one nice-to-have. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011dhtwRLARk4eiPngcQykLJ
testhost
A generic, headless command-line host for testing audio plugins. It loads a plugin out-of-process and drives it entirely offline — no audio device, no GUI event loop, no real-time pacing — so a test run is bounded by CPU speed rather than wall-clock playback time (60-1000x+ real-time observed on this machine, depending on the plugin).
This tool is not JaySynth-specific. It was built to test JaySynth, but it
talks to plugins purely through JUCE's own AudioPluginFormatManager /
AudioPluginInstance hosting API, and it never assumes a fixed channel
layout — it always asks the loaded plugin how many input/output channels it
actually has. That means it drives an instrument (0 inputs, MIDI-triggered,
e.g. JaySynth) and an audio effect (real input required, e.g. a reverb,
EQ, or compressor) through the exact same code path. See
/home/jens/.claude/plans/sharded-finding-tower.md for the original design
plan and rationale.
Building
MAKE_HOME=$(realpath ../../submodule/make) make -C tools/testhost
This produces tools/testhost/build/linux/release/testhost. It has its own
JuceLibraryCode/ package (compiling only the module amalgams a host needs -
not juce_audio_plugin_client, which is the plugin-side VST entry point
and would collide with this executable's own main()), but reuses the
already-vendored sdk/juce/JUCE-3.1.1 rather than a second JUCE checkout.
The host and any plugin it loads are decoupled at the VST2 ABI, not the JUCE
source level, so this doesn't need to track JaySynth's own JUCE version.
make CONFIG=debug -C tools/testhost builds a debug variant the same way
the main plugin build does.
Quick start
# Render 2s of a held note through JaySynth and record it:
./build/linux/release/testhost \
--plugin ../../build/linux/release/JaySynth.so \
--note 60 100 --duration 2 --wav out.wav
# Feed pink noise through an audio effect (no MIDI needed):
./build/linux/release/testhost \
--plugin /usr/lib/vst/ZamDelay-vst.so \
--input pink --duration 2 --wav out.wav
Run ./build/linux/release/testhost --help for the full flag reference
(patch/bank load & save, parameters, sample rate/block size, performance CSV
export, etc).
JSON test scenarios
For anything beyond a one-off check, --scenario file.json drives a full
timed sequence of actions instead of a handful of CLI flags - this is what
makes tests repeatable and batchable (e.g. one file per regression case, run
unattended in CI).
{
"sampleRate": 44100,
"blockSize": 512,
"durationSeconds": 2.0,
"input": { "type": "noise", "kind": "pink", "amplitude": 0.5 },
"loadBank": "some_bank.fxb",
"events": [
{ "sample": 0, "type": "noteOn", "channel": 1, "note": 60, "velocity": 100 },
{ "sample": 22050, "type": "param", "index": 5, "value": 0.75 },
{ "sample": 44100, "type": "noteOff", "channel": 1, "note": 60 },
{ "sample": 88199, "type": "savePatch", "file": "result_patch.bin" }
],
"recordWav": "out.wav"
}
Relative file paths inside the JSON (loadBank, loadPatch, recordWav,
and any event's file) resolve against the scenario file's own
directory, not the process's working directory, so a scenario file stays
portable no matter where it's run from.
Top-level fields
| Field | Type | Notes |
|---|---|---|
sampleRate |
number | default 44100 |
blockSize |
number | default 512 |
durationSamples or durationSeconds |
number | one of these is required |
input |
object | {"type": "silence"} (default) / "sine" (+ frequencyHz) / "noise" (+ kind: "white"/"pink") / "impulse", all with optional amplitude (default 0.5) |
loadPatch / loadBank |
string (file path) | loaded once, before rendering starts |
recordWav |
string (file path) | omit to skip recording (e.g. pure performance runs) |
events |
array | see below; need not be pre-sorted, TestScenario sorts by sample |
Event types
All events have sample (absolute sample index) and type:
type |
Extra fields | Effect |
|---|---|---|
noteOn |
channel, note, velocity |
MidiMessage::noteOn, timed to the exact sample within its block |
noteOff |
channel, note |
MidiMessage::noteOff, same timing precision |
controller |
channel, controllerNumber, controllerValue |
MidiMessage::controllerEvent |
param |
index, value (0.0-1.0) |
AudioProcessor::setParameter, applied at the start of the block containing sample (see caveat below) |
loadPatch / loadBank |
file |
reads the file's raw bytes and calls setCurrentProgramStateInformation/setStateInformation |
savePatch / saveBank |
file |
calls getCurrentProgramStateInformation/getStateInformation and writes the raw bytes out |
Caveat: MIDI events keep full per-sample timing (JUCE's MidiBuffer
carries a sample offset natively). Non-MIDI events (param/loadPatch/
loadBank/savePatch/saveBank) scheduled for a sample in the middle of a
block are applied at the start of that block, not their exact offset -
fine for test purposes, but not sample-accurate. Use a smaller blockSize
if you need tighter timing on those.
Patch/bank format note
loadPatch/savePatch/loadBank/saveBank read/write exactly the bytes
that JUCE's host-side AudioPluginInstance::get/setCurrentProgramState Information and get/setStateInformation produce/consume for a hosted
VST2 plugin - i.e. real .fxp/.fxb file bytes (JUCE's own VST2 host
wrapper handles the fxb/fxp chunk header itself; this tool never parses
that format directly). This is a different code path from JaySynth's own
GUI-triggered "Load Patch from disk" button (JaySynthAudioProcessor:: loadPatchFromFile/patchImportXml in src/plug/PluginProcessor.cpp) -
both are legitimate ways to get a patch into the plugin, but they aren't
the same call chain, so a fix to one doesn't automatically test the other.
Architecture
PluginHost— owns theAudioPluginFormatManager, loads/prepares/drives one plugin instance. The only class that talks toAudioPluginInstancedirectly; everything else in this tool is format-agnostic by construction.AudioInputSource— fills the plugin's input channels each block (silence/sine/noise/impulse).WavRecorder— thin wrapper overWavAudioFormat/AudioFormatWriter.TestScenario— parses the JSON format above into a sorted event list plus render/I-O config.PerformanceStats— per-block timing, summary + optional CSV.main.cpp— CLI parsing, and a single render loop shared by both the ad-hoc-flags path and the--scenariopath (ad-hoc flags are converted into an equivalent in-memoryTestScenariobefore rendering starts, so there's only one loop to maintain).
Known limitations
See TODO.md in this directory.