- JaySynth's destructor now uses delete[] to match every new T[n]
allocation (m_pVoices, pPer_voice_controls, pCurrNoteInfos,
humanize_voice_param[i], ppHumanizedSliders[i], m_ppAudioThread,
m_ppEventAudioThreadRdy), fixing undefined behavior from the
mismatched scalar delete.
- Found and fixed the same new[]/delete mismatch pattern via
ScopedPointer in PluginProcessor.cpp: ScopedPointer always calls
scalar delete (per JUCE's own doc comment "do not give it an array
to hold!"), so ScopedPointer<char> holding a new char[...] in
setStateInformation/setCurrentProgramStateInformation had the same
bug. Replaced both with HeapBlock<char>, JUCE's array-owning,
malloc/free-backed smart pointer.
- Added a shared SynthCheckAlloc() helper (synth_defs.h/synth_debug.c)
that aborts with a diagnostic instead of returning NULL, and wrapped
all 24 malloc call sites across the C DSP core (env.c, lfo.c, vcf.c,
vco.c, blit.c, wavetable.c, voice.c, param_scale.c). All are
one-time init/bufsize-change calls, never in the per-block render
path, so this adds no real-time-thread overhead.
Verified with clean debug and release builds (no new warnings/errors)
and a full link.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011dhtwRLARk4eiPngcQykLJ
- synthChanged() no longer builds JaySynthActionListener Strings and
calls sendActionMessage directly on the audio thread. It now pushes
a small POD event into a lock-free SPSC queue (JUCE's AbstractFifo),
drained by the existing 10ms UI timer on the message thread, which
does the String-building/posting there instead.
- VoiceProcessDataV's ~450KB-900KB of SYNTH_MAX_BUFSIZE-sized local
arrays are now persistent per-voice buffers allocated once in
VoiceSetBufsize (freed in VoiceFree), matching the pattern already
used for pBuf_Q and by vcf.c/env.c/lfo.c, instead of being
reallocated on the stack on every audio block.
- SynthDebug uses vsnprintf instead of vsprintf, bounding writes to
its 1024-byte buffer.
Verified with clean debug and release builds (no new warnings) and a
live playback smoke test in Reaper.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011dhtwRLARk4eiPngcQykLJ