- port to minGw
git-svn-id: http://moon:8086/svn/software/trunk/projects/JaySynth@235 b431acfa-c32f-4a4a-93f1-934dc6c82436
This commit is contained in:
@@ -0,0 +1,132 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
|
||||
Permission is granted to use this software under the terms of either:
|
||||
a) the GPL v2 (or any later version)
|
||||
b) the Affero GPL v3
|
||||
|
||||
Details of these licenses can be found at: www.gnu.org/licenses
|
||||
|
||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
To release a closed-source product which uses JUCE, commercial licenses are
|
||||
available: visit www.juce.com for more information.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef JUCE_BUBBLEMESSAGECOMPONENT_H_INCLUDED
|
||||
#define JUCE_BUBBLEMESSAGECOMPONENT_H_INCLUDED
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A speech-bubble component that displays a short message.
|
||||
|
||||
This can be used to show a message with the tail of the speech bubble
|
||||
pointing to a particular component or location on the screen.
|
||||
|
||||
@see BubbleComponent
|
||||
*/
|
||||
class JUCE_API BubbleMessageComponent : public BubbleComponent,
|
||||
private Timer
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates a bubble component.
|
||||
|
||||
After creating one a BubbleComponent, do the following:
|
||||
- add it to an appropriate parent component, or put it on the
|
||||
desktop with Component::addToDesktop (0).
|
||||
- use the showAt() method to show a message.
|
||||
- it will make itself invisible after it times-out (and can optionally
|
||||
also delete itself), or you can reuse it somewhere else by calling
|
||||
showAt() again.
|
||||
*/
|
||||
BubbleMessageComponent (int fadeOutLengthMs = 150);
|
||||
|
||||
/** Destructor. */
|
||||
~BubbleMessageComponent();
|
||||
|
||||
//==============================================================================
|
||||
/** Shows a message bubble at a particular position.
|
||||
|
||||
This shows the bubble with its stem pointing to the given location
|
||||
(coordinates being relative to its parent component).
|
||||
|
||||
For details about exactly how it decides where to position itself, see
|
||||
BubbleComponent::updatePosition().
|
||||
|
||||
@param position the coords of the object to point to
|
||||
@param message the text to display
|
||||
@param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
|
||||
from its parent compnent. If this is 0 or less, it
|
||||
will stay there until manually removed.
|
||||
@param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
|
||||
mouse button is pressed (anywhere on the screen)
|
||||
@param deleteSelfAfterUse if true, then the component will delete itself after
|
||||
it becomes invisible
|
||||
*/
|
||||
void showAt (const Rectangle<int>& position,
|
||||
const AttributedString& message,
|
||||
int numMillisecondsBeforeRemoving,
|
||||
bool removeWhenMouseClicked = true,
|
||||
bool deleteSelfAfterUse = false);
|
||||
|
||||
/** Shows a message bubble next to a particular component.
|
||||
|
||||
This shows the bubble with its stem pointing at the given component.
|
||||
|
||||
For details about exactly how it decides where to position itself, see
|
||||
BubbleComponent::updatePosition().
|
||||
|
||||
@param component the component that you want to point at
|
||||
@param message the text to display
|
||||
@param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
|
||||
from its parent compnent. If this is 0 or less, it
|
||||
will stay there until manually removed.
|
||||
@param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
|
||||
mouse button is pressed (anywhere on the screen)
|
||||
@param deleteSelfAfterUse if true, then the component will delete itself after
|
||||
it becomes invisible
|
||||
*/
|
||||
void showAt (Component* component,
|
||||
const AttributedString& message,
|
||||
int numMillisecondsBeforeRemoving,
|
||||
bool removeWhenMouseClicked = true,
|
||||
bool deleteSelfAfterUse = false);
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** @internal */
|
||||
void getContentSize (int& w, int& h);
|
||||
/** @internal */
|
||||
void paintContent (Graphics& g, int w, int h);
|
||||
/** @internal */
|
||||
void timerCallback();
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
int fadeOutLength, mouseClickCounter;
|
||||
TextLayout textLayout;
|
||||
int64 expiryTime;
|
||||
bool deleteAfterUse;
|
||||
|
||||
void createLayout (const AttributedString&);
|
||||
void init (int numMillisecondsBeforeRemoving,
|
||||
bool removeWhenMouseClicked,
|
||||
bool deleteSelfAfterUse);
|
||||
void hide (bool fadeOut);
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent)
|
||||
};
|
||||
|
||||
|
||||
#endif // JUCE_BUBBLEMESSAGECOMPONENT_H_INCLUDED
|
||||
Reference in New Issue
Block a user