- port to minGw
git-svn-id: http://moon:8086/svn/software/trunk/projects/JaySynth@235 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_APPLEREMOTE_H_INCLUDED
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#define JUCE_APPLEREMOTE_H_INCLUDED
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//==============================================================================
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#if JUCE_MAC || DOXYGEN
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/**
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Receives events from an Apple IR remote control device (Only available in OSX!).
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To use it, just create a subclass of this class, implementing the buttonPressed()
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callback, then call start() and stop() to start or stop receiving events.
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*/
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class JUCE_API AppleRemoteDevice
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{
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public:
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//==============================================================================
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AppleRemoteDevice();
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virtual ~AppleRemoteDevice();
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//==============================================================================
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/** The set of buttons that may be pressed.
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@see buttonPressed
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*/
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enum ButtonType
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{
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menuButton = 0, /**< The menu button (if it's held for a short time). */
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playButton, /**< The play button. */
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plusButton, /**< The plus or volume-up button. */
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minusButton, /**< The minus or volume-down button. */
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rightButton, /**< The right button (if it's held for a short time). */
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leftButton, /**< The left button (if it's held for a short time). */
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rightButton_Long, /**< The right button (if it's held for a long time). */
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leftButton_Long, /**< The menu button (if it's held for a long time). */
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menuButton_Long, /**< The menu button (if it's held for a long time). */
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playButtonSleepMode,
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switched
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};
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//==============================================================================
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/** Override this method to receive the callback about a button press.
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The callback will happen on the application's message thread.
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Some buttons trigger matching up and down events, in which the isDown parameter
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will be true and then false. Others only send a single event when the
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button is pressed.
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*/
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virtual void buttonPressed (ButtonType buttonId, bool isDown) = 0;
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//==============================================================================
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/** Starts the device running and responding to events.
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Returns true if it managed to open the device.
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@param inExclusiveMode if true, the remote will be grabbed exclusively for this app,
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and will not be available to any other part of the system. If
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false, it will be shared with other apps.
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@see stop
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*/
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bool start (bool inExclusiveMode);
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/** Stops the device running.
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@see start
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*/
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void stop();
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/** Returns true if the device has been started successfully.
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*/
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bool isActive() const;
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/** Returns the ID number of the remote, if it has sent one.
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*/
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int getRemoteId() const { return remoteId; }
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//==============================================================================
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/** @internal */
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void handleCallbackInternal();
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private:
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void* device;
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void* queue;
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int remoteId;
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bool open (bool openInExclusiveMode);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AppleRemoteDevice)
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};
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#endif
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#endif // JUCE_APPLEREMOTE_H_INCLUDED
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