- port to minGw
git-svn-id: http://moon:8086/svn/software/trunk/projects/JaySynth@235 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_GLOWEFFECT_H_INCLUDED
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#define JUCE_GLOWEFFECT_H_INCLUDED
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//==============================================================================
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/**
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A component effect that adds a coloured blur around the component's contents.
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(This will only work on non-opaque components).
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@see Component::setComponentEffect, DropShadowEffect
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*/
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class JUCE_API GlowEffect : public ImageEffectFilter
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{
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public:
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//==============================================================================
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/** Creates a default 'glow' effect.
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To customise its appearance, use the setGlowProperties() method.
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*/
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GlowEffect();
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/** Destructor. */
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~GlowEffect();
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//==============================================================================
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/** Sets the glow's radius and colour.
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The radius is how large the blur should be, and the colour is
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used to render it (for a less intense glow, lower the colour's
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opacity).
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*/
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void setGlowProperties (float newRadius,
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Colour newColour);
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//==============================================================================
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/** @internal */
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void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
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private:
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//==============================================================================
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float radius;
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Colour colour;
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JUCE_LEAK_DETECTOR (GlowEffect)
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};
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#endif // JUCE_GLOWEFFECT_H_INCLUDED
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