- refactored
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/*
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==============================================================================
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This file was generated by user!
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==============================================================================
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*/
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#ifndef _JAYSYNTHSOUND_H_
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#define _JAYSYNTHSOUND_H_
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#include <JuceHeader.h>
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#include <synth/synth_defs.h>
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#include <synth/voice.h>
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#include <synth/vco.h>
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#include <synth/noise.h>
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#include <synth/smooth.h>
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#include <synth/vcf.h>
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#include <synth/lfo.h>
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#include <synth/env.h>
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#include <synth/param_scale.h>
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#include "JaySynthMidiCC.h"
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//==============================================================================
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/** A synth sound that's just a bunch of parameters that makes an incredible sound.. */
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class JaySynthSound : public SynthesiserSound
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{
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public:
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synth_float_t parameter[SYNTH_NUM_PARAMS];
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String name;
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JaySynthSound();
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~JaySynthSound();
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JaySynthMidiCC m_midiCC;
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const JaySynthMidiCC* getMidiCC() const;
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void setName(String ProgramName);
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String getName(void) const;
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void setParameter(int index, synth_float_t param);
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synth_float_t getParameter(int index) const;
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void initParameter(int index, synth_float_t param);
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bool appliesToNote (const int /*midiNoteNumber*/) { return true; }
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bool appliesToChannel (const int /*midiChannel*/) { return true; }
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};
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#endif // _JAYSYNTHSOUND_H_
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