- clean working copy for leaving SVN

This commit is contained in:
2022-06-28 19:04:46 +02:00
parent 62a2d47cb3
commit 762b8f0e7d
1966 changed files with 699872 additions and 126 deletions
@@ -0,0 +1,63 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
OpenGLAppComponent::OpenGLAppComponent() : frameCounter (0)
{
setOpaque (true);
openGLContext.setRenderer (this);
openGLContext.attachTo (*this);
openGLContext.setContinuousRepainting (true);
}
OpenGLAppComponent::~OpenGLAppComponent()
{
// Before your subclass's destructor has completed, you must call
// shutdownOpenGL() to release the GL context. (Otherwise there's
// a danger that it may invoke a GL callback on your class while
// it's in the process of being deleted.
jassert (! openGLContext.isAttached());
shutdownOpenGL();
}
void OpenGLAppComponent::shutdownOpenGL()
{
openGLContext.detach();
}
void OpenGLAppComponent::newOpenGLContextCreated()
{
initialise();
}
void OpenGLAppComponent::renderOpenGL()
{
++frameCounter;
render();
}
void OpenGLAppComponent::openGLContextClosing()
{
shutdown();
}