- clean working copy for leaving SVN
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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static int getAllowedTextureSize (int x)
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{
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#if JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
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return x;
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#else
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return nextPowerOfTwo (x);
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#endif
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}
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OpenGLTexture::OpenGLTexture()
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: textureID (0), width (0), height (0), ownerContext (nullptr)
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{
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}
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OpenGLTexture::~OpenGLTexture()
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{
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release();
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}
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bool OpenGLTexture::isValidSize (int width, int height)
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{
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return isPowerOfTwo (width) && isPowerOfTwo (height);
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}
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void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
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{
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ownerContext = OpenGLContext::getCurrentContext();
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// Texture objects can only be created when the current thread has an active OpenGL
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// context. You'll need to create this object in one of the OpenGLContext's callbacks.
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jassert (ownerContext != nullptr);
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if (textureID == 0)
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{
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JUCE_CHECK_OPENGL_ERROR
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glGenTextures (1, &textureID);
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glBindTexture (GL_TEXTURE_2D, textureID);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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JUCE_CHECK_OPENGL_ERROR
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}
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else
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{
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glBindTexture (GL_TEXTURE_2D, textureID);
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JUCE_CHECK_OPENGL_ERROR;
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}
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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JUCE_CHECK_OPENGL_ERROR
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width = getAllowedTextureSize (w);
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height = getAllowedTextureSize (h);
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const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
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if (width != w || height != h)
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{
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glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
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width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
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glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
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type, GL_UNSIGNED_BYTE, pixels);
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}
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else
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{
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glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
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w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
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}
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JUCE_CHECK_OPENGL_ERROR
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}
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template <class PixelType>
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struct Flipper
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{
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static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
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const int w, const int h)
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{
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dataCopy.malloc ((size_t) (w * h));
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for (int y = 0; y < h; ++y)
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{
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const PixelType* src = (const PixelType*) srcData;
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PixelARGB* const dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
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for (int x = 0; x < w; ++x)
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{
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#if JUCE_ANDROID
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PixelType s (src[x]);
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dst[x].setARGB (s.getAlpha(), s.getBlue(), s.getGreen(), s.getRed());
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#else
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dst[x].set (src[x]);
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#endif
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}
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srcData += lineStride;
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}
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}
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};
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void OpenGLTexture::loadImage (const Image& image)
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{
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const int imageW = image.getWidth();
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const int imageH = image.getHeight();
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HeapBlock<PixelARGB> dataCopy;
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Image::BitmapData srcData (image, Image::BitmapData::readOnly);
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switch (srcData.pixelFormat)
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{
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case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
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case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
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case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
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default: break;
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}
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create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
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}
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void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
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{
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create (w, h, pixels, JUCE_RGBA_FORMAT, false);
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}
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void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
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{
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create (w, h, pixels, GL_ALPHA, false);
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}
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void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
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{
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HeapBlock<PixelARGB> flippedCopy;
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Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
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create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
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}
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void OpenGLTexture::release()
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{
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if (textureID != 0)
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{
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// If the texture is deleted while the owner context is not active, it's
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// impossible to delete it, so this will be a leak until the context itself
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// is deleted.
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jassert (ownerContext == OpenGLContext::getCurrentContext());
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if (ownerContext == OpenGLContext::getCurrentContext())
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{
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glDeleteTextures (1, &textureID);
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textureID = 0;
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width = 0;
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height = 0;
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}
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}
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}
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void OpenGLTexture::bind() const
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{
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glBindTexture (GL_TEXTURE_2D, textureID);
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}
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void OpenGLTexture::unbind() const
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{
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glBindTexture (GL_TEXTURE_2D, 0);
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}
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