- clean working copy for leaving SVN
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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extern Display* display;
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extern XContext windowHandleXContext;
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//==============================================================================
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class OpenGLContext::NativeContext
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{
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public:
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NativeContext (Component& component,
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const OpenGLPixelFormat& pixelFormat,
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void* shareContext,
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bool /*useMultisampling*/,
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OpenGLVersion)
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: renderContext (0), embeddedWindow (0), swapFrames (0), bestVisual (0),
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contextToShareWith (shareContext)
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{
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ScopedXLock xlock;
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XSync (display, False);
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GLint attribs[] =
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{
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GLX_RGBA,
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GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, pixelFormat.redBits,
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GLX_GREEN_SIZE, pixelFormat.greenBits,
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GLX_BLUE_SIZE, pixelFormat.blueBits,
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GLX_ALPHA_SIZE, pixelFormat.alphaBits,
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GLX_DEPTH_SIZE, pixelFormat.depthBufferBits,
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GLX_STENCIL_SIZE, pixelFormat.stencilBufferBits,
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GLX_ACCUM_RED_SIZE, pixelFormat.accumulationBufferRedBits,
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GLX_ACCUM_GREEN_SIZE, pixelFormat.accumulationBufferGreenBits,
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GLX_ACCUM_BLUE_SIZE, pixelFormat.accumulationBufferBlueBits,
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GLX_ACCUM_ALPHA_SIZE, pixelFormat.accumulationBufferAlphaBits,
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None
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};
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bestVisual = glXChooseVisual (display, DefaultScreen (display), attribs);
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if (bestVisual == nullptr)
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return;
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ComponentPeer* const peer = component.getPeer();
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Window windowH = (Window) peer->getNativeHandle();
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Colormap colourMap = XCreateColormap (display, windowH, bestVisual->visual, AllocNone);
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XSetWindowAttributes swa;
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swa.colormap = colourMap;
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swa.border_pixel = 0;
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swa.event_mask = ExposureMask | StructureNotifyMask;
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const Rectangle<int> bounds (component.getTopLevelComponent()
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->getLocalArea (&component, component.getLocalBounds()));
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embeddedWindow = XCreateWindow (display, windowH,
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bounds.getX(), bounds.getY(),
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jmax (1, bounds.getWidth()),
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jmax (1, bounds.getHeight()),
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0, bestVisual->depth,
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InputOutput,
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bestVisual->visual,
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CWBorderPixel | CWColormap | CWEventMask,
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&swa);
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XSaveContext (display, (XID) embeddedWindow, windowHandleXContext, (XPointer) peer);
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XMapWindow (display, embeddedWindow);
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XFreeColormap (display, colourMap);
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XSync (display, False);
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}
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~NativeContext()
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{
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if (embeddedWindow != 0)
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{
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ScopedXLock xlock;
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XUnmapWindow (display, embeddedWindow);
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XDestroyWindow (display, embeddedWindow);
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}
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if (bestVisual != nullptr)
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XFree (bestVisual);
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}
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void initialiseOnRenderThread (OpenGLContext& context)
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{
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ScopedXLock xlock;
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renderContext = glXCreateContext (display, bestVisual, (GLXContext) contextToShareWith, GL_TRUE);
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context.makeActive();
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}
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void shutdownOnRenderThread()
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{
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deactivateCurrentContext();
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glXDestroyContext (display, renderContext);
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renderContext = nullptr;
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}
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bool makeActive() const noexcept
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{
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return renderContext != 0
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&& glXMakeCurrent (display, embeddedWindow, renderContext);
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}
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bool isActive() const noexcept
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{
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return glXGetCurrentContext() == renderContext && renderContext != 0;
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}
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static void deactivateCurrentContext()
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{
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glXMakeCurrent (display, None, 0);
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}
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void swapBuffers()
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{
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glXSwapBuffers (display, embeddedWindow);
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}
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void updateWindowPosition (const Rectangle<int>& newBounds)
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{
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bounds = newBounds;
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ScopedXLock xlock;
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XMoveResizeWindow (display, embeddedWindow,
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bounds.getX(), bounds.getY(),
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jmax (1, bounds.getWidth()),
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jmax (1, bounds.getHeight()));
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}
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bool setSwapInterval (int numFramesPerSwap)
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{
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if (numFramesPerSwap == swapFrames)
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return true;
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PFNGLXSWAPINTERVALSGIPROC GLXSwapIntervalSGI
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= (PFNGLXSWAPINTERVALSGIPROC) OpenGLHelpers::getExtensionFunction ("glXSwapIntervalSGI");
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if (GLXSwapIntervalSGI != nullptr)
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{
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swapFrames = numFramesPerSwap;
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GLXSwapIntervalSGI (numFramesPerSwap);
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return true;
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}
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return false;
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}
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int getSwapInterval() const { return swapFrames; }
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bool createdOk() const noexcept { return true; }
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void* getRawContext() const noexcept { return renderContext; }
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GLuint getFrameBufferID() const noexcept { return 0; }
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struct Locker { Locker (NativeContext&) {} };
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private:
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GLXContext renderContext;
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Window embeddedWindow;
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int swapFrames;
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Rectangle<int> bounds;
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XVisualInfo* bestVisual;
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void* contextToShareWith;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
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};
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//==============================================================================
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bool OpenGLHelpers::isContextActive()
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{
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ScopedXLock xlock;
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return glXGetCurrentContext() != 0;
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}
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