- clean working copy for leaving SVN
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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BubbleComponent::BubbleComponent()
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: allowablePlacements (above | below | left | right)
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{
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setInterceptsMouseClicks (false, false);
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shadow.setShadowProperties (DropShadow (Colours::black.withAlpha (0.35f), 5, Point<int>()));
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setComponentEffect (&shadow);
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}
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BubbleComponent::~BubbleComponent() {}
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//==============================================================================
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void BubbleComponent::paint (Graphics& g)
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{
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getLookAndFeel().drawBubble (g, *this, arrowTip.toFloat(), content.toFloat());
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g.reduceClipRegion (content);
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g.setOrigin (content.getPosition());
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paintContent (g, content.getWidth(), content.getHeight());
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}
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void BubbleComponent::setAllowedPlacement (const int newPlacement)
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{
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allowablePlacements = newPlacement;
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}
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void BubbleComponent::setPosition (Component* componentToPointTo)
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{
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jassert (componentToPointTo != nullptr);
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if (Component* p = getParentComponent())
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setPosition (p->getLocalArea (componentToPointTo, componentToPointTo->getLocalBounds()));
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else
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setPosition (componentToPointTo->getScreenBounds());
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}
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void BubbleComponent::setPosition (Point<int> pos)
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{
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setPosition (Rectangle<int> (pos.x, pos.y, 1, 1));
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}
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//==============================================================================
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void BubbleComponent::setPosition (const Rectangle<int>& rectangleToPointTo)
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{
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const int edgeSpace = 15;
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const int arrowLength = 10;
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{
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int contentW = 150, contentH = 30;
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getContentSize (contentW, contentH);
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content.setBounds (edgeSpace, edgeSpace, contentW, contentH);
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}
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const int totalW = content.getWidth() + edgeSpace * 2;
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const int totalH = content.getHeight() + edgeSpace * 2;
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const Rectangle<int> availableSpace (getParentComponent() != nullptr ? getParentComponent()->getLocalBounds()
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: getParentMonitorArea());
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int spaceAbove = ((allowablePlacements & above) != 0) ? jmax (0, rectangleToPointTo.getY() - availableSpace.getY()) : -1;
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int spaceBelow = ((allowablePlacements & below) != 0) ? jmax (0, availableSpace.getBottom() - rectangleToPointTo.getBottom()) : -1;
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int spaceLeft = ((allowablePlacements & left) != 0) ? jmax (0, rectangleToPointTo.getX() - availableSpace.getX()) : -1;
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int spaceRight = ((allowablePlacements & right) != 0) ? jmax (0, availableSpace.getRight() - rectangleToPointTo.getRight()) : -1;
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// look at whether the component is elongated, and if so, try to position next to its longer dimension.
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if (rectangleToPointTo.getWidth() > rectangleToPointTo.getHeight() * 2
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&& (spaceAbove > totalH + 20 || spaceBelow > totalH + 20))
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{
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spaceLeft = spaceRight = 0;
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}
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else if (rectangleToPointTo.getWidth() < rectangleToPointTo.getHeight() / 2
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&& (spaceLeft > totalW + 20 || spaceRight > totalW + 20))
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{
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spaceAbove = spaceBelow = 0;
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}
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int targetX, targetY;
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if (jmax (spaceAbove, spaceBelow) >= jmax (spaceLeft, spaceRight))
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{
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targetX = rectangleToPointTo.getCentre().x;
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arrowTip.x = totalW / 2;
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if (spaceAbove >= spaceBelow)
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{
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// above
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targetY = rectangleToPointTo.getY();
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arrowTip.y = content.getBottom() + arrowLength;
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}
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else
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{
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// below
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targetY = rectangleToPointTo.getBottom();
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arrowTip.y = content.getY() - arrowLength;
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}
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}
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else
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{
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targetY = rectangleToPointTo.getCentre().y;
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arrowTip.y = totalH / 2;
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if (spaceLeft > spaceRight)
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{
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// on the left
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targetX = rectangleToPointTo.getX();
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arrowTip.x = content.getRight() + arrowLength;
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}
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else
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{
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// on the right
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targetX = rectangleToPointTo.getRight();
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arrowTip.x = content.getX() - arrowLength;
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}
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}
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setBounds (targetX - arrowTip.x, targetY - arrowTip.y, totalW, totalH);
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}
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