- clean working copy for leaving SVN
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#if defined (JUCE_BOX2D_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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// Your project must contain an AppConfig.h file with your project-specific settings in it,
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// and your header search path must make it accessible to the module's files.
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#include "AppConfig.h"
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#include "juce_box2d.h"
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#include "box2d/Collision/b2BroadPhase.cpp"
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#include "box2d/Collision/b2CollideCircle.cpp"
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#include "box2d/Collision/b2CollideEdge.cpp"
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#include "box2d/Collision/b2CollidePolygon.cpp"
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#include "box2d/Collision/b2Collision.cpp"
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#include "box2d/Collision/b2Distance.cpp"
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#include "box2d/Collision/b2DynamicTree.cpp"
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#include "box2d/Collision/b2TimeOfImpact.cpp"
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#include "box2d/Collision/Shapes/b2ChainShape.cpp"
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#include "box2d/Collision/Shapes/b2CircleShape.cpp"
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#include "box2d/Collision/Shapes/b2EdgeShape.cpp"
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#include "box2d/Collision/Shapes/b2PolygonShape.cpp"
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#include "box2d/Common/b2BlockAllocator.cpp"
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#include "box2d/Common/b2Draw.cpp"
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#include "box2d/Common/b2Math.cpp"
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#include "box2d/Common/b2Settings.cpp"
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#include "box2d/Common/b2StackAllocator.cpp"
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#include "box2d/Common/b2Timer.cpp"
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#include "box2d/Dynamics/b2Body.cpp"
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#include "box2d/Dynamics/b2ContactManager.cpp"
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#include "box2d/Dynamics/b2Fixture.cpp"
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#include "box2d/Dynamics/b2Island.cpp"
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#include "box2d/Dynamics/b2World.cpp"
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#include "box2d/Dynamics/b2WorldCallbacks.cpp"
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#include "box2d/Dynamics/Contacts/b2ChainAndCircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2ChainAndPolygonContact.cpp"
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#include "box2d/Dynamics/Contacts/b2CircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2Contact.cpp"
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#include "box2d/Dynamics/Contacts/b2ContactSolver.cpp"
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#include "box2d/Dynamics/Contacts/b2EdgeAndCircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp"
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#include "box2d/Dynamics/Contacts/b2PolygonAndCircleContact.cpp"
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#include "box2d/Dynamics/Contacts/b2PolygonContact.cpp"
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#include "box2d/Dynamics/Joints/b2DistanceJoint.cpp"
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#include "box2d/Dynamics/Joints/b2FrictionJoint.cpp"
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#include "box2d/Dynamics/Joints/b2GearJoint.cpp"
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#include "box2d/Dynamics/Joints/b2Joint.cpp"
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#include "box2d/Dynamics/Joints/b2MouseJoint.cpp"
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#include "box2d/Dynamics/Joints/b2PrismaticJoint.cpp"
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#include "box2d/Dynamics/Joints/b2PulleyJoint.cpp"
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#include "box2d/Dynamics/Joints/b2RevoluteJoint.cpp"
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#include "box2d/Dynamics/Joints/b2RopeJoint.cpp"
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#include "box2d/Dynamics/Joints/b2WeldJoint.cpp"
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#include "box2d/Dynamics/Joints/b2WheelJoint.cpp"
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#include "box2d/Rope/b2Rope.cpp"
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namespace juce
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{
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#include "utils/juce_Box2DRenderer.cpp"
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}
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