- clean working copy for leaving SVN
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
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: input (inputSource, deleteInputWhenDeleted),
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bypass (false)
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{
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jassert (inputSource != nullptr);
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}
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ReverbAudioSource::~ReverbAudioSource() {}
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void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
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{
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const ScopedLock sl (lock);
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input->prepareToPlay (samplesPerBlockExpected, sampleRate);
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reverb.setSampleRate (sampleRate);
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}
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void ReverbAudioSource::releaseResources() {}
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void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
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{
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const ScopedLock sl (lock);
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input->getNextAudioBlock (bufferToFill);
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if (! bypass)
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{
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float* const firstChannel = bufferToFill.buffer->getWritePointer (0, bufferToFill.startSample);
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if (bufferToFill.buffer->getNumChannels() > 1)
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{
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reverb.processStereo (firstChannel,
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bufferToFill.buffer->getWritePointer (1, bufferToFill.startSample),
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bufferToFill.numSamples);
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}
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else
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{
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reverb.processMono (firstChannel, bufferToFill.numSamples);
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}
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}
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}
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void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
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{
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const ScopedLock sl (lock);
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reverb.setParameters (newParams);
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}
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void ReverbAudioSource::setBypassed (bool b) noexcept
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{
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if (bypass != b)
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{
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const ScopedLock sl (lock);
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bypass = b;
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reverb.reset();
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}
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}
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