- clean working copy for leaving SVN
@@ -0,0 +1,90 @@
|
||||
|
||||
# This script takes the build product and copies it to the AU, VST, VST3, RTAS and AAX folders, depending on
|
||||
# which plugin types you've built
|
||||
|
||||
original=$CONFIGURATION_BUILD_DIR/$FULL_PRODUCT_NAME
|
||||
|
||||
# this looks inside the binary to detect which platforms are needed..
|
||||
copyAU=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'AudioUnit' | wc -l`
|
||||
copyVST=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'VSTPlugin' | wc -l`
|
||||
copyVST3=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'GetPluginFactory' | wc -l`
|
||||
copyRTAS=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'CProcess' | wc -l`
|
||||
copyAAX=`nm -g "$CONFIGURATION_BUILD_DIR/$EXECUTABLE_PATH" | grep -i 'ACFStartup' | wc -l`
|
||||
|
||||
if [ $copyAU -gt 0 ]; then
|
||||
echo "Copying to AudioUnit folder..."
|
||||
AU=~/Library/Audio/Plug-Ins/Components/$PRODUCT_NAME.component
|
||||
if [ -d "$AU" ]; then
|
||||
rm -r "$AU"
|
||||
fi
|
||||
|
||||
cp -r "$original" "$AU"
|
||||
sed -i "" -e 's/TDMwPTul/BNDLPTul/g' "$AU/Contents/PkgInfo"
|
||||
sed -i "" -e 's/TDMw/BNDL/g' "$AU/Contents/$INFOPLIST_FILE"
|
||||
|
||||
# Fix info.plist for AUs built with Xcode 3
|
||||
if [ -f "$DEVELOPER_DIR/Library/Developer/CoreAudio/AudioUnits/AUPublic/AUBase/AUPlugInDispatch.cpp" ]; then
|
||||
echo
|
||||
else
|
||||
echo "Removing AudioComponents entry from Info.plist because this is not a new-format AU"
|
||||
/usr/libexec/PlistBuddy -c "Delete AudioComponents" "$AU/Contents/Info.plist"
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ $copyVST -gt 0 ]; then
|
||||
echo "Copying to VST folder..."
|
||||
VST=~/Library/Audio/Plug-Ins/VST/$PRODUCT_NAME.vst
|
||||
if [ -d "$VST" ]; then
|
||||
rm -r "$VST"
|
||||
fi
|
||||
|
||||
cp -r "$original" "$VST"
|
||||
sed -i "" -e 's/TDMwPTul/BNDLPTul/g' "$VST/Contents/PkgInfo"
|
||||
sed -i "" -e 's/TDMw/BNDL/g' "$VST/Contents/$INFOPLIST_FILE"
|
||||
fi
|
||||
|
||||
if [ $copyVST3 -gt 0 ]; then
|
||||
echo "Copying to VST3 folder..."
|
||||
VST3=~/Library/Audio/Plug-Ins/VST3/$PRODUCT_NAME.vst3
|
||||
if [ -d "$VST3" ]; then
|
||||
rm -r "$VST3"
|
||||
fi
|
||||
|
||||
cp -r "$original" "$VST3"
|
||||
sed -i "" -e 's/TDMwPTul/BNDLPTul/g' "$VST3/Contents/PkgInfo"
|
||||
sed -i "" -e 's/TDMw/BNDL/g' "$VST3/Contents/$INFOPLIST_FILE"
|
||||
fi
|
||||
|
||||
if [ $copyRTAS -gt 0 ]; then
|
||||
echo "Copying to RTAS folder..."
|
||||
RTAS=/Library/Application\ Support/Digidesign/Plug-Ins/$PRODUCT_NAME.dpm
|
||||
if [ -d "$RTAS" ]; then
|
||||
rm -r "$RTAS"
|
||||
fi
|
||||
|
||||
cp -r "$original" "$RTAS"
|
||||
fi
|
||||
|
||||
if [ $copyAAX -gt 0 ]; then
|
||||
echo "Copying to AAX folder..."
|
||||
|
||||
if [ -d "/Applications/ProTools_3PDev/Plug-Ins" ]; then
|
||||
AAX1="/Applications/ProTools_3PDev/Plug-Ins/$PRODUCT_NAME.aaxplugin"
|
||||
|
||||
if [ -d "$AAX1" ]; then
|
||||
rm -r "$AAX1"
|
||||
fi
|
||||
|
||||
cp -R -H "$original" "$AAX1"
|
||||
fi
|
||||
|
||||
if [ -d "/Library/Application Support/Avid/Audio/Plug-Ins" ]; then
|
||||
AAX2="/Library/Application Support/Avid/Audio/Plug-Ins/$PRODUCT_NAME.aaxplugin"
|
||||
|
||||
if [ -d "$AAX2" ]; then
|
||||
rm -r "$AAX2"
|
||||
fi
|
||||
|
||||
cp -R -H "$original" "$AAX2"
|
||||
fi
|
||||
fi
|
||||
|
After Width: | Height: | Size: 151 B |
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<COLOUR_SCHEME font="<Monospaced>; 13.0">
|
||||
<COLOUR name="Main Window Bkgd" colour="FF29292A"/>
|
||||
<COLOUR name="Treeview Highlight" colour="2BFFFEC3"/>
|
||||
<COLOUR name="Code Background" colour="FF222222"/>
|
||||
<COLOUR name="Line Number Bkgd" colour="44C1C1C1"/>
|
||||
<COLOUR name="Line Numbers" colour="E9B2B2B2"/>
|
||||
<COLOUR name="Plain Text" colour="FFCECECE"/>
|
||||
<COLOUR name="Selected Text Bkgd" colour="FF2859AC"/>
|
||||
<COLOUR name="Caret" colour="FFFFFFFF"/>
|
||||
<COLOUR name="Preprocessor Text" colour="FFF8F631"/>
|
||||
<COLOUR name="Punctuation" colour="FFCFBEFF"/>
|
||||
<COLOUR name="Bracket" colour="FF058202"/>
|
||||
<COLOUR name="String" colour="FFBC45DD"/>
|
||||
<COLOUR name="Float" colour="ff885500"/>
|
||||
<COLOUR name="Integer" colour="FF42C8C4"/>
|
||||
<COLOUR name="Identifier" colour="FFCFCFCF"/>
|
||||
<COLOUR name="Operator" colour="FFC4EB19"/>
|
||||
<COLOUR name="Keyword" colour="FFEE6F6F"/>
|
||||
<COLOUR name="Comment" colour="FF72D20C"/>
|
||||
<COLOUR name="Error" colour="FFE60000"/>
|
||||
</COLOUR_SCHEME>
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<COLOUR_SCHEME font="<Monospaced>; 13.0">
|
||||
<COLOUR name="Main Window Bkgd" colour="FFE6E7E9"/>
|
||||
<COLOUR name="Treeview Highlight" colour="401111ee"/>
|
||||
<COLOUR name="Code Background" colour="ffffffff"/>
|
||||
<COLOUR name="Line Number Bkgd" colour="44999999"/>
|
||||
<COLOUR name="Line Numbers" colour="44000000"/>
|
||||
<COLOUR name="Plain Text" colour="ff000000"/>
|
||||
<COLOUR name="Selected Text Bkgd" colour="401111ee"/>
|
||||
<COLOUR name="Caret" colour="ff000000"/>
|
||||
<COLOUR name="Preprocessor Text" colour="ff660000"/>
|
||||
<COLOUR name="Punctuation" colour="ff004400"/>
|
||||
<COLOUR name="Bracket" colour="ff000055"/>
|
||||
<COLOUR name="String" colour="ff990099"/>
|
||||
<COLOUR name="Float" colour="ff885500"/>
|
||||
<COLOUR name="Integer" colour="ff880000"/>
|
||||
<COLOUR name="Identifier" colour="ff000000"/>
|
||||
<COLOUR name="Operator" colour="ff225500"/>
|
||||
<COLOUR name="Keyword" colour="ff0000cc"/>
|
||||
<COLOUR name="Comment" colour="ff00aa00"/>
|
||||
<COLOUR name="Error" colour="ffcc0000"/>
|
||||
</COLOUR_SCHEME>
|
||||
|
After Width: | Height: | Size: 81 KiB |
|
After Width: | Height: | Size: 19 KiB |
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated!
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef MAINCOMPONENT_H_INCLUDED
|
||||
#define MAINCOMPONENT_H_INCLUDED
|
||||
|
||||
INCLUDE_JUCE
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
This component lives inside our window, and this is where you should put all
|
||||
your controls and content.
|
||||
*/
|
||||
class MainContentComponent : public AnimatedAppComponent
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
MainContentComponent()
|
||||
{
|
||||
setSize (800, 600);
|
||||
setFramesPerSecond (60);
|
||||
}
|
||||
|
||||
~MainContentComponent()
|
||||
{
|
||||
}
|
||||
|
||||
void update() override
|
||||
{
|
||||
// This function is called at the frequency specified by the setFramesPerSecond() call
|
||||
// in the constructor. You can use it to update counters, animate values, etc.
|
||||
}
|
||||
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
// (Our component is opaque, so we must completely fill the background with a solid colour)
|
||||
g.fillAll (Colours::black);
|
||||
|
||||
|
||||
// You can add your drawing code here!
|
||||
}
|
||||
|
||||
void resized() override
|
||||
{
|
||||
// This is called when the MainContentComponent is resized.
|
||||
// If you add any child components, this is where you should
|
||||
// update their positions.
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
|
||||
// Your private member variables go here...
|
||||
|
||||
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
|
||||
};
|
||||
|
||||
|
||||
// (This function is called by the app startup code to create our main component)
|
||||
Component* createMainContentComponent() { return new MainContentComponent(); }
|
||||
|
||||
|
||||
#endif // MAINCOMPONENT_H_INCLUDED
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated!
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef MAINCOMPONENT_H_INCLUDED
|
||||
#define MAINCOMPONENT_H_INCLUDED
|
||||
|
||||
INCLUDE_JUCE
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
This component lives inside our window, and this is where you should put all
|
||||
your controls and content.
|
||||
*/
|
||||
class MainContentComponent : public AudioAppComponent
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
MainContentComponent()
|
||||
{
|
||||
setSize (800, 600);
|
||||
|
||||
// specify the number of input and output channels that we want to open
|
||||
setAudioChannels (2, 2);
|
||||
}
|
||||
|
||||
~MainContentComponent()
|
||||
{
|
||||
shutdownAudio();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override
|
||||
{
|
||||
// This function will be called when the audio device is started, or when
|
||||
// its settings (i.e. sample rate, block size, etc) are changed.
|
||||
|
||||
// You can use this function to initialise any resources you might need,
|
||||
// but be careful - it will be called on the audio thread, not the GUI thread.
|
||||
|
||||
// For more details, see the help for AudioProcessor::prepareToPlay()
|
||||
}
|
||||
|
||||
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
|
||||
{
|
||||
// Your audio-processing code goes here!
|
||||
|
||||
// For more details, see the help for AudioProcessor::getNextAudioBlock()
|
||||
}
|
||||
|
||||
void releaseResources() override
|
||||
{
|
||||
// This will be called when the audio device stops, or when it is being
|
||||
// restarted due to a setting change.
|
||||
|
||||
// For more details, see the help for AudioProcessor::releaseResources()
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
// (Our component is opaque, so we must completely fill the background with a solid colour)
|
||||
g.fillAll (Colours::black);
|
||||
|
||||
|
||||
// You can add your drawing code here!
|
||||
}
|
||||
|
||||
void resized() override
|
||||
{
|
||||
// This is called when the MainContentComponent is resized.
|
||||
// If you add any child components, this is where you should
|
||||
// update their positions.
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
|
||||
// Your private member variables go here...
|
||||
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
|
||||
};
|
||||
|
||||
|
||||
// (This function is called by the app startup code to create our main component)
|
||||
Component* createMainContentComponent() { return new MainContentComponent(); }
|
||||
|
||||
|
||||
#endif // MAINCOMPONENT_H_INCLUDED
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated by the Introjucer!
|
||||
|
||||
It contains the basic framework code for a JUCE plugin editor.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
EDITORCPPHEADERS
|
||||
|
||||
|
||||
//==============================================================================
|
||||
EDITORCLASSNAME::EDITORCLASSNAME (FILTERCLASSNAME& p)
|
||||
: AudioProcessorEditor (&p), processor (p)
|
||||
{
|
||||
// Make sure that before the constructor has finished, you've set the
|
||||
// editor's size to whatever you need it to be.
|
||||
setSize (400, 300);
|
||||
}
|
||||
|
||||
EDITORCLASSNAME::~EDITORCLASSNAME()
|
||||
{
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void EDITORCLASSNAME::paint (Graphics& g)
|
||||
{
|
||||
g.fillAll (Colours::white);
|
||||
|
||||
g.setColour (Colours::black);
|
||||
g.setFont (15.0f);
|
||||
g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1);
|
||||
}
|
||||
|
||||
void EDITORCLASSNAME::resized()
|
||||
{
|
||||
// This is generally where you'll want to lay out the positions of any
|
||||
// subcomponents in your editor..
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated by the Introjucer!
|
||||
|
||||
It contains the basic framework code for a JUCE plugin editor.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef HEADERGUARD
|
||||
#define HEADERGUARD
|
||||
|
||||
EDITORHEADERS
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
*/
|
||||
class EDITORCLASSNAME : public AudioProcessorEditor
|
||||
{
|
||||
public:
|
||||
EDITORCLASSNAME (FILTERCLASSNAME&);
|
||||
~EDITORCLASSNAME();
|
||||
|
||||
//==============================================================================
|
||||
void paint (Graphics&) override;
|
||||
void resized() override;
|
||||
|
||||
private:
|
||||
// This reference is provided as a quick way for your editor to
|
||||
// access the processor object that created it.
|
||||
FILTERCLASSNAME& processor;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EDITORCLASSNAME)
|
||||
};
|
||||
|
||||
|
||||
#endif // HEADERGUARD
|
||||
@@ -0,0 +1,189 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated by the Introjucer!
|
||||
|
||||
It contains the basic framework code for a JUCE plugin processor.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
FILTERHEADERS
|
||||
|
||||
|
||||
//==============================================================================
|
||||
FILTERCLASSNAME::FILTERCLASSNAME()
|
||||
{
|
||||
}
|
||||
|
||||
FILTERCLASSNAME::~FILTERCLASSNAME()
|
||||
{
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
const String FILTERCLASSNAME::getName() const
|
||||
{
|
||||
return JucePlugin_Name;
|
||||
}
|
||||
|
||||
int FILTERCLASSNAME::getNumParameters()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
float FILTERCLASSNAME::getParameter (int index)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
void FILTERCLASSNAME::setParameter (int index, float newValue)
|
||||
{
|
||||
}
|
||||
|
||||
const String FILTERCLASSNAME::getParameterName (int index)
|
||||
{
|
||||
return String();
|
||||
}
|
||||
|
||||
const String FILTERCLASSNAME::getParameterText (int index)
|
||||
{
|
||||
return String();
|
||||
}
|
||||
|
||||
const String FILTERCLASSNAME::getInputChannelName (int channelIndex) const
|
||||
{
|
||||
return String (channelIndex + 1);
|
||||
}
|
||||
|
||||
const String FILTERCLASSNAME::getOutputChannelName (int channelIndex) const
|
||||
{
|
||||
return String (channelIndex + 1);
|
||||
}
|
||||
|
||||
bool FILTERCLASSNAME::isInputChannelStereoPair (int index) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FILTERCLASSNAME::isOutputChannelStereoPair (int index) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FILTERCLASSNAME::acceptsMidi() const
|
||||
{
|
||||
#if JucePlugin_WantsMidiInput
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool FILTERCLASSNAME::producesMidi() const
|
||||
{
|
||||
#if JucePlugin_ProducesMidiOutput
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool FILTERCLASSNAME::silenceInProducesSilenceOut() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
double FILTERCLASSNAME::getTailLengthSeconds() const
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
int FILTERCLASSNAME::getNumPrograms()
|
||||
{
|
||||
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
|
||||
// so this should be at least 1, even if you're not really implementing programs.
|
||||
}
|
||||
|
||||
int FILTERCLASSNAME::getCurrentProgram()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void FILTERCLASSNAME::setCurrentProgram (int index)
|
||||
{
|
||||
}
|
||||
|
||||
const String FILTERCLASSNAME::getProgramName (int index)
|
||||
{
|
||||
return String();
|
||||
}
|
||||
|
||||
void FILTERCLASSNAME::changeProgramName (int index, const String& newName)
|
||||
{
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void FILTERCLASSNAME::prepareToPlay (double sampleRate, int samplesPerBlock)
|
||||
{
|
||||
// Use this method as the place to do any pre-playback
|
||||
// initialisation that you need..
|
||||
}
|
||||
|
||||
void FILTERCLASSNAME::releaseResources()
|
||||
{
|
||||
// When playback stops, you can use this as an opportunity to free up any
|
||||
// spare memory, etc.
|
||||
}
|
||||
|
||||
void FILTERCLASSNAME::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
|
||||
{
|
||||
// In case we have more outputs than inputs, this code clears any output
|
||||
// channels that didn't contain input data, (because these aren't
|
||||
// guaranteed to be empty - they may contain garbage).
|
||||
// I've added this to avoid people getting screaming feedback
|
||||
// when they first compile the plugin, but obviously you don't need to
|
||||
// this code if your algorithm already fills all the output channels.
|
||||
for (int i = getNumInputChannels(); i < getNumOutputChannels(); ++i)
|
||||
buffer.clear (i, 0, buffer.getNumSamples());
|
||||
|
||||
// This is the place where you'd normally do the guts of your plugin's
|
||||
// audio processing...
|
||||
for (int channel = 0; channel < getNumInputChannels(); ++channel)
|
||||
{
|
||||
float* channelData = buffer.getWritePointer (channel);
|
||||
|
||||
// ..do something to the data...
|
||||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
bool FILTERCLASSNAME::hasEditor() const
|
||||
{
|
||||
return true; // (change this to false if you choose to not supply an editor)
|
||||
}
|
||||
|
||||
AudioProcessorEditor* FILTERCLASSNAME::createEditor()
|
||||
{
|
||||
return new EDITORCLASSNAME (*this);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void FILTERCLASSNAME::getStateInformation (MemoryBlock& destData)
|
||||
{
|
||||
// You should use this method to store your parameters in the memory block.
|
||||
// You could do that either as raw data, or use the XML or ValueTree classes
|
||||
// as intermediaries to make it easy to save and load complex data.
|
||||
}
|
||||
|
||||
void FILTERCLASSNAME::setStateInformation (const void* data, int sizeInBytes)
|
||||
{
|
||||
// You should use this method to restore your parameters from this memory block,
|
||||
// whose contents will have been created by the getStateInformation() call.
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
// This creates new instances of the plugin..
|
||||
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
|
||||
{
|
||||
return new FILTERCLASSNAME();
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated by the Introjucer!
|
||||
|
||||
It contains the basic framework code for a JUCE plugin processor.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef HEADERGUARD
|
||||
#define HEADERGUARD
|
||||
|
||||
APPHEADERS
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
*/
|
||||
class FILTERCLASSNAME : public AudioProcessor
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
FILTERCLASSNAME();
|
||||
~FILTERCLASSNAME();
|
||||
|
||||
//==============================================================================
|
||||
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
|
||||
void releaseResources() override;
|
||||
|
||||
void processBlock (AudioSampleBuffer&, MidiBuffer&) override;
|
||||
|
||||
//==============================================================================
|
||||
AudioProcessorEditor* createEditor() override;
|
||||
bool hasEditor() const override;
|
||||
|
||||
//==============================================================================
|
||||
const String getName() const override;
|
||||
|
||||
int getNumParameters() override;
|
||||
float getParameter (int index) override;
|
||||
void setParameter (int index, float newValue) override;
|
||||
|
||||
const String getParameterName (int index) override;
|
||||
const String getParameterText (int index) override;
|
||||
|
||||
const String getInputChannelName (int channelIndex) const override;
|
||||
const String getOutputChannelName (int channelIndex) const override;
|
||||
bool isInputChannelStereoPair (int index) const override;
|
||||
bool isOutputChannelStereoPair (int index) const override;
|
||||
|
||||
bool acceptsMidi() const override;
|
||||
bool producesMidi() const override;
|
||||
bool silenceInProducesSilenceOut() const override;
|
||||
double getTailLengthSeconds() const override;
|
||||
|
||||
//==============================================================================
|
||||
int getNumPrograms() override;
|
||||
int getCurrentProgram() override;
|
||||
void setCurrentProgram (int index) override;
|
||||
const String getProgramName (int index) override;
|
||||
void changeProgramName (int index, const String& newName) override;
|
||||
|
||||
//==============================================================================
|
||||
void getStateInformation (MemoryBlock& destData) override;
|
||||
void setStateInformation (const void* data, int sizeInBytes) override;
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FILTERCLASSNAME)
|
||||
};
|
||||
|
||||
|
||||
#endif // HEADERGUARD
|
||||
@@ -0,0 +1,71 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This is an automatically generated GUI class created by the Introjucer!
|
||||
|
||||
Be careful when adding custom code to these files, as only the code within
|
||||
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
|
||||
and re-saved.
|
||||
|
||||
Created with Introjucer version: %%version%%
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
|
||||
Copyright 2004-13 by Raw Material Software Ltd.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
//[Headers] You can add your own extra header files here...
|
||||
//[/Headers]
|
||||
|
||||
%%includeFilesCPP%%
|
||||
|
||||
//[MiscUserDefs] You can add your own user definitions and misc code here...
|
||||
//[/MiscUserDefs]
|
||||
|
||||
//==============================================================================
|
||||
%%className%%::%%className%% (%%constructorParams%%)
|
||||
%%initialisers%%{
|
||||
%%constructor%%
|
||||
|
||||
//[Constructor] You can add your own custom stuff here..
|
||||
//[/Constructor]
|
||||
}
|
||||
|
||||
%%className%%::~%%className%%()
|
||||
{
|
||||
//[Destructor_pre]. You can add your own custom destruction code here..
|
||||
//[/Destructor_pre]
|
||||
|
||||
%%destructor%%
|
||||
|
||||
//[Destructor]. You can add your own custom destruction code here..
|
||||
//[/Destructor]
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
%%methodDefinitions%%
|
||||
|
||||
//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
|
||||
//[/MiscUserCode]
|
||||
|
||||
|
||||
//==============================================================================
|
||||
#if 0
|
||||
/* -- Introjucer information section --
|
||||
|
||||
This is where the Introjucer stores the metadata that describe this GUI layout, so
|
||||
make changes in here at your peril!
|
||||
|
||||
BEGIN_JUCER_METADATA
|
||||
|
||||
%%metadata%%
|
||||
END_JUCER_METADATA
|
||||
*/
|
||||
#endif
|
||||
|
||||
%%staticMemberDefinitions%%
|
||||
//[EndFile] You can add extra defines here...
|
||||
//[/EndFile]
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This is an automatically generated GUI class created by the Introjucer!
|
||||
|
||||
Be careful when adding custom code to these files, as only the code within
|
||||
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
|
||||
and re-saved.
|
||||
|
||||
Created with Introjucer version: %%version%%
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
|
||||
Copyright 2004-13 by Raw Material Software Ltd.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef %%headerGuard%%
|
||||
#define %%headerGuard%%
|
||||
|
||||
//[Headers] -- You can add your own extra header files here --
|
||||
#include "JuceHeader.h"
|
||||
//[/Headers]
|
||||
|
||||
%%includeFilesH%%
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
//[Comments]
|
||||
An auto-generated component, created by the Introjucer.
|
||||
|
||||
Describe your class and how it works here!
|
||||
//[/Comments]
|
||||
*/
|
||||
%%classDeclaration%%
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
%%className%% (%%constructorParams%%);
|
||||
~%%className%%();
|
||||
|
||||
//==============================================================================
|
||||
//[UserMethods] -- You can add your own custom methods in this section.
|
||||
//[/UserMethods]
|
||||
|
||||
%%publicMemberDeclarations%%
|
||||
|
||||
private:
|
||||
//[UserVariables] -- You can add your own custom variables in this section.
|
||||
//[/UserVariables]
|
||||
|
||||
//==============================================================================
|
||||
%%privateMemberDeclarations%%
|
||||
|
||||
//==============================================================================
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%className%%)
|
||||
};
|
||||
|
||||
//[EndFile] You can add extra defines here...
|
||||
//[/EndFile]
|
||||
|
||||
#endif // %%headerGuard%%
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated!
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
INCLUDE_CORRESPONDING_HEADER
|
||||
|
||||
|
||||
//==============================================================================
|
||||
CONTENTCOMPCLASS::CONTENTCOMPCLASS()
|
||||
{
|
||||
setSize (600, 400);
|
||||
}
|
||||
|
||||
CONTENTCOMPCLASS::~CONTENTCOMPCLASS()
|
||||
{
|
||||
}
|
||||
|
||||
void CONTENTCOMPCLASS::paint (Graphics& g)
|
||||
{
|
||||
g.fillAll (Colour (0xff001F36));
|
||||
|
||||
g.setFont (Font (16.0f));
|
||||
g.setColour (Colours::white);
|
||||
g.drawText ("Hello World!", getLocalBounds(), Justification::centred, true);
|
||||
}
|
||||
|
||||
void CONTENTCOMPCLASS::resized()
|
||||
{
|
||||
// This is called when the CONTENTCOMPCLASS is resized.
|
||||
// If you add any child components, this is where you should
|
||||
// update their positions.
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated!
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef HEADERGUARD
|
||||
#define HEADERGUARD
|
||||
|
||||
INCLUDE_JUCE
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
This component lives inside our window, and this is where you should put all
|
||||
your controls and content.
|
||||
*/
|
||||
class CONTENTCOMPCLASS : public Component
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
CONTENTCOMPCLASS();
|
||||
~CONTENTCOMPCLASS();
|
||||
|
||||
void paint (Graphics&);
|
||||
void resized();
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
|
||||
};
|
||||
|
||||
|
||||
#endif // HEADERGUARD
|
||||
@@ -0,0 +1,40 @@
|
||||
//==============================================================================
|
||||
class COMPONENTCLASS : public Component
|
||||
{
|
||||
public:
|
||||
COMPONENTCLASS()
|
||||
{
|
||||
// In your constructor, you should add any child components, and
|
||||
// initialise any special settings that your component needs.
|
||||
|
||||
}
|
||||
|
||||
~COMPONENTCLASS()
|
||||
{
|
||||
}
|
||||
|
||||
void paint (Graphics& g)
|
||||
{
|
||||
// You should replace everything in this method with your own drawing code..
|
||||
|
||||
g.fillAll (Colours::white); // clear the background
|
||||
|
||||
g.setColour (Colours::grey);
|
||||
g.drawRect (getLocalBounds(), 1); // draw an outline around the component
|
||||
|
||||
g.setColour (Colours::lightblue);
|
||||
g.setFont (14.0f);
|
||||
g.drawText ("COMPONENTCLASS", getLocalBounds(),
|
||||
Justification::centred, true); // draw some placeholder text
|
||||
}
|
||||
|
||||
void resized()
|
||||
{
|
||||
// This method is where you should set the bounds of any child
|
||||
// components that your component contains..
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (COMPONENTCLASS)
|
||||
};
|
||||
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated!
|
||||
|
||||
It contains the basic startup code for a Juce application.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
APPHEADERS
|
||||
|
||||
|
||||
//==============================================================================
|
||||
int main (int argc, char* argv[])
|
||||
{
|
||||
|
||||
// ..your code goes here!
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated by the Introjucer!
|
||||
|
||||
It contains the basic startup code for a Juce application.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
APPHEADERS
|
||||
|
||||
|
||||
//==============================================================================
|
||||
class APPCLASSNAME : public JUCEApplication
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
APPCLASSNAME() {}
|
||||
|
||||
const String getApplicationName() override { return ProjectInfo::projectName; }
|
||||
const String getApplicationVersion() override { return ProjectInfo::versionString; }
|
||||
bool moreThanOneInstanceAllowed() override { return ALLOWMORETHANONEINSTANCE; }
|
||||
|
||||
//==============================================================================
|
||||
void initialise (const String& commandLine) override
|
||||
{
|
||||
// Add your application's initialisation code here..
|
||||
}
|
||||
|
||||
void shutdown() override
|
||||
{
|
||||
// Add your application's shutdown code here..
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void systemRequestedQuit() override
|
||||
{
|
||||
// This is called when the app is being asked to quit: you can ignore this
|
||||
// request and let the app carry on running, or call quit() to allow the app to close.
|
||||
quit();
|
||||
}
|
||||
|
||||
void anotherInstanceStarted (const String& commandLine) override
|
||||
{
|
||||
// When another instance of the app is launched while this one is running,
|
||||
// this method is invoked, and the commandLine parameter tells you what
|
||||
// the other instance's command-line arguments were.
|
||||
}
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
// This macro generates the main() routine that launches the app.
|
||||
START_JUCE_APPLICATION (APPCLASSNAME)
|
||||
@@ -0,0 +1,101 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated by the Introjucer!
|
||||
|
||||
It contains the basic startup code for a Juce application.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
APPHEADERS
|
||||
|
||||
Component* createMainContentComponent();
|
||||
|
||||
//==============================================================================
|
||||
class APPCLASSNAME : public JUCEApplication
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
APPCLASSNAME() {}
|
||||
|
||||
const String getApplicationName() override { return ProjectInfo::projectName; }
|
||||
const String getApplicationVersion() override { return ProjectInfo::versionString; }
|
||||
bool moreThanOneInstanceAllowed() override { return ALLOWMORETHANONEINSTANCE; }
|
||||
|
||||
//==============================================================================
|
||||
void initialise (const String& commandLine) override
|
||||
{
|
||||
// This method is where you should put your application's initialisation code..
|
||||
|
||||
mainWindow = new MainWindow (getApplicationName());
|
||||
}
|
||||
|
||||
void shutdown() override
|
||||
{
|
||||
// Add your application's shutdown code here..
|
||||
|
||||
mainWindow = nullptr; // (deletes our window)
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void systemRequestedQuit() override
|
||||
{
|
||||
// This is called when the app is being asked to quit: you can ignore this
|
||||
// request and let the app carry on running, or call quit() to allow the app to close.
|
||||
quit();
|
||||
}
|
||||
|
||||
void anotherInstanceStarted (const String& commandLine) override
|
||||
{
|
||||
// When another instance of the app is launched while this one is running,
|
||||
// this method is invoked, and the commandLine parameter tells you what
|
||||
// the other instance's command-line arguments were.
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
This class implements the desktop window that contains an instance of
|
||||
our CONTENTCOMPCLASS class.
|
||||
*/
|
||||
class MainWindow : public DocumentWindow
|
||||
{
|
||||
public:
|
||||
MainWindow (String name) : DocumentWindow (name,
|
||||
Colours::lightgrey,
|
||||
DocumentWindow::allButtons)
|
||||
{
|
||||
setUsingNativeTitleBar (true);
|
||||
setContentOwned (createMainContentComponent(), true);
|
||||
setResizable (true, true);
|
||||
|
||||
centreWithSize (getWidth(), getHeight());
|
||||
setVisible (true);
|
||||
}
|
||||
|
||||
void closeButtonPressed() override
|
||||
{
|
||||
// This is called when the user tries to close this window. Here, we'll just
|
||||
// ask the app to quit when this happens, but you can change this to do
|
||||
// whatever you need.
|
||||
JUCEApplication::getInstance()->systemRequestedQuit();
|
||||
}
|
||||
|
||||
/* Note: Be careful if you override any DocumentWindow methods - the base
|
||||
class uses a lot of them, so by overriding you might break its functionality.
|
||||
It's best to do all your work in your content component instead, but if
|
||||
you really have to override any DocumentWindow methods, make sure your
|
||||
subclass also calls the superclass's method.
|
||||
*/
|
||||
|
||||
private:
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
|
||||
};
|
||||
|
||||
private:
|
||||
ScopedPointer<MainWindow> mainWindow;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
// This macro generates the main() routine that launches the app.
|
||||
START_JUCE_APPLICATION (APPCLASSNAME)
|
||||
@@ -0,0 +1,99 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated by the Introjucer!
|
||||
|
||||
It contains the basic startup code for a Juce application.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
APPHEADERS
|
||||
|
||||
|
||||
//==============================================================================
|
||||
class APPCLASSNAME : public JUCEApplication
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
APPCLASSNAME() {}
|
||||
|
||||
const String getApplicationName() override { return ProjectInfo::projectName; }
|
||||
const String getApplicationVersion() override { return ProjectInfo::versionString; }
|
||||
bool moreThanOneInstanceAllowed() override { return ALLOWMORETHANONEINSTANCE; }
|
||||
|
||||
//==============================================================================
|
||||
void initialise (const String& commandLine) override
|
||||
{
|
||||
// This method is where you should put your application's initialisation code..
|
||||
|
||||
mainWindow = new MainWindow (getApplicationName());
|
||||
}
|
||||
|
||||
void shutdown() override
|
||||
{
|
||||
// Add your application's shutdown code here..
|
||||
|
||||
mainWindow = nullptr; // (deletes our window)
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void systemRequestedQuit() override
|
||||
{
|
||||
// This is called when the app is being asked to quit: you can ignore this
|
||||
// request and let the app carry on running, or call quit() to allow the app to close.
|
||||
quit();
|
||||
}
|
||||
|
||||
void anotherInstanceStarted (const String& commandLine) override
|
||||
{
|
||||
// When another instance of the app is launched while this one is running,
|
||||
// this method is invoked, and the commandLine parameter tells you what
|
||||
// the other instance's command-line arguments were.
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
This class implements the desktop window that contains an instance of
|
||||
our CONTENTCOMPCLASS class.
|
||||
*/
|
||||
class MainWindow : public DocumentWindow
|
||||
{
|
||||
public:
|
||||
MainWindow (String name) : DocumentWindow (name,
|
||||
Colours::lightgrey,
|
||||
DocumentWindow::allButtons)
|
||||
{
|
||||
setUsingNativeTitleBar (true);
|
||||
setContentOwned (new CONTENTCOMPCLASS(), true);
|
||||
|
||||
centreWithSize (getWidth(), getHeight());
|
||||
setVisible (true);
|
||||
}
|
||||
|
||||
void closeButtonPressed() override
|
||||
{
|
||||
// This is called when the user tries to close this window. Here, we'll just
|
||||
// ask the app to quit when this happens, but you can change this to do
|
||||
// whatever you need.
|
||||
JUCEApplication::getInstance()->systemRequestedQuit();
|
||||
}
|
||||
|
||||
/* Note: Be careful if you override any DocumentWindow methods - the base
|
||||
class uses a lot of them, so by overriding you might break its functionality.
|
||||
It's best to do all your work in your content component instead, but if
|
||||
you really have to override any DocumentWindow methods, make sure your
|
||||
subclass also calls the superclass's method.
|
||||
*/
|
||||
|
||||
private:
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
|
||||
};
|
||||
|
||||
private:
|
||||
ScopedPointer<MainWindow> mainWindow;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
// This macro generates the main() routine that launches the app.
|
||||
START_JUCE_APPLICATION (APPCLASSNAME)
|
||||
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
FILENAME
|
||||
Created: DATE
|
||||
Author: AUTHOR
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
INCLUDE_JUCE
|
||||
INCLUDE_CORRESPONDING_HEADER
|
||||
|
||||
//==============================================================================
|
||||
COMPONENTCLASS::COMPONENTCLASS()
|
||||
{
|
||||
// In your constructor, you should add any child components, and
|
||||
// initialise any special settings that your component needs.
|
||||
|
||||
}
|
||||
|
||||
COMPONENTCLASS::~COMPONENTCLASS()
|
||||
{
|
||||
}
|
||||
|
||||
void COMPONENTCLASS::paint (Graphics& g)
|
||||
{
|
||||
/* This demo code just fills the component's background and
|
||||
draws some placeholder text to get you started.
|
||||
|
||||
You should replace everything in this method with your own
|
||||
drawing code..
|
||||
*/
|
||||
|
||||
g.fillAll (Colours::white); // clear the background
|
||||
|
||||
g.setColour (Colours::grey);
|
||||
g.drawRect (getLocalBounds(), 1); // draw an outline around the component
|
||||
|
||||
g.setColour (Colours::lightblue);
|
||||
g.setFont (14.0f);
|
||||
g.drawText ("COMPONENTCLASS", getLocalBounds(),
|
||||
Justification::centred, true); // draw some placeholder text
|
||||
}
|
||||
|
||||
void COMPONENTCLASS::resized()
|
||||
{
|
||||
// This method is where you should set the bounds of any child
|
||||
// components that your component contains..
|
||||
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
FILENAME
|
||||
Created: DATE
|
||||
Author: AUTHOR
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef HEADERGUARD
|
||||
#define HEADERGUARD
|
||||
|
||||
INCLUDE_JUCE
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
*/
|
||||
class COMPONENTCLASS : public Component
|
||||
{
|
||||
public:
|
||||
COMPONENTCLASS();
|
||||
~COMPONENTCLASS();
|
||||
|
||||
void paint (Graphics&);
|
||||
void resized();
|
||||
|
||||
private:
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (COMPONENTCLASS)
|
||||
};
|
||||
|
||||
|
||||
#endif // HEADERGUARD
|
||||
@@ -0,0 +1,11 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
FILENAME
|
||||
Created: DATE
|
||||
Author: AUTHOR
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
INCLUDE_CORRESPONDING_HEADER
|
||||
@@ -0,0 +1,18 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
FILENAME
|
||||
Created: DATE
|
||||
Author: AUTHOR
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef HEADERGUARD
|
||||
#define HEADERGUARD
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // HEADERGUARD
|
||||
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
FILENAME
|
||||
Created: DATE
|
||||
Author: AUTHOR
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef HEADERGUARD
|
||||
#define HEADERGUARD
|
||||
|
||||
INCLUDE_JUCE
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
*/
|
||||
class COMPONENTCLASS : public Component
|
||||
{
|
||||
public:
|
||||
COMPONENTCLASS()
|
||||
{
|
||||
// In your constructor, you should add any child components, and
|
||||
// initialise any special settings that your component needs.
|
||||
|
||||
}
|
||||
|
||||
~COMPONENTCLASS()
|
||||
{
|
||||
}
|
||||
|
||||
void paint (Graphics& g)
|
||||
{
|
||||
/* This demo code just fills the component's background and
|
||||
draws some placeholder text to get you started.
|
||||
|
||||
You should replace everything in this method with your own
|
||||
drawing code..
|
||||
*/
|
||||
|
||||
g.fillAll (Colours::white); // clear the background
|
||||
|
||||
g.setColour (Colours::grey);
|
||||
g.drawRect (getLocalBounds(), 1); // draw an outline around the component
|
||||
|
||||
g.setColour (Colours::lightblue);
|
||||
g.setFont (14.0f);
|
||||
g.drawText ("COMPONENTCLASS", getLocalBounds(),
|
||||
Justification::centred, true); // draw some placeholder text
|
||||
}
|
||||
|
||||
void resized()
|
||||
{
|
||||
// This method is where you should set the bounds of any child
|
||||
// components that your component contains..
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (COMPONENTCLASS)
|
||||
};
|
||||
|
||||
|
||||
#endif // HEADERGUARD
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file was auto-generated!
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#ifndef MAINCOMPONENT_H_INCLUDED
|
||||
#define MAINCOMPONENT_H_INCLUDED
|
||||
|
||||
INCLUDE_JUCE
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
This component lives inside our window, and this is where you should put all
|
||||
your controls and content.
|
||||
*/
|
||||
class MainContentComponent : public OpenGLAppComponent
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
MainContentComponent()
|
||||
{
|
||||
setSize (800, 600);
|
||||
}
|
||||
|
||||
~MainContentComponent()
|
||||
{
|
||||
shutdownOpenGL();
|
||||
}
|
||||
|
||||
void initialise() override
|
||||
{
|
||||
}
|
||||
|
||||
void shutdown() override
|
||||
{
|
||||
}
|
||||
|
||||
void render() override
|
||||
{
|
||||
OpenGLHelpers::clear (Colours::black);
|
||||
|
||||
}
|
||||
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
// You can add your component specific drawing code here!
|
||||
// This will draw over the top of the openGL background.
|
||||
}
|
||||
|
||||
void resized() override
|
||||
{
|
||||
// This is called when the MainContentComponent is resized.
|
||||
// If you add any child components, this is where you should
|
||||
// update their positions.
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
|
||||
// private member variables
|
||||
|
||||
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
|
||||
};
|
||||
|
||||
|
||||
// (This function is called by the app startup code to create our main component)
|
||||
Component* createMainContentComponent() { return new MainContentComponent(); }
|
||||
|
||||
|
||||
#endif // MAINCOMPONENT_H_INCLUDED
|
||||
|
After Width: | Height: | Size: 8.0 KiB |
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 7.0 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 18 KiB |
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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<rect x="16.3" y="10.9" fill="none" stroke="#F29300" stroke-width="1.3469" stroke-miterlimit="10" width="103.6" height="2.4"/>
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<circle fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" cx="80.3" cy="45" r="20.8"/>
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<g>
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<g>
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<path fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M97.8,40.1c0.9,3.2,0,8-2.1,8.3
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<g>
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<path fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M93.3,57.7c-2.3,2.4-7,4-8.2,2.4
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c-1.2-1.6-3.4-10.2-4.3-14.6c4.4,0.8,13.1,2.8,14.7,4C97.2,50.5,95.6,55.3,93.3,57.7z"/>
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||||
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<g>
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<path fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M75.7,62.6c-3.2-0.8-7-4.1-6.1-6
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<g>
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||||
<path fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M62.9,49.9c-0.9-3.2,0-8,2.1-8.3
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||||
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||||
<g>
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||||
<path fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M67.4,32.3c2.3-2.4,7-4,8.2-2.4
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||||
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||||
<g>
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<path fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M84.8,27.4c3.2,0.8,7,4.1,6.1,6
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||||
</g>
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<path opacity="0.8" fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M62.6,61.4
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<path opacity="0.5" fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M55.9,57.3
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<line opacity="0.7" fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" x1="57.7" y1="41.5" x2="37.8" y2="41.5"/>
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<line opacity="0.7" fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" x1="57.7" y1="48.4" x2="34.2" y2="48.4"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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viewBox="0 0 136.9 114.8" enable-background="new 0 0 136.9 114.8" xml:space="preserve">
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<path fill="none" stroke="#F29100" stroke-width="1.3469" stroke-miterlimit="10" d="M130,114.8H6.9c-3.8,0-6.9-3.1-6.9-6.9V6.9
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<line fill="none" stroke="#F29300" stroke-width="1.5" stroke-linecap="round" stroke-miterlimit="10" x1="17.1" y1="43.8" x2="17.1" y2="44.5"/>
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<line fill="none" stroke="#F29300" stroke-width="1.5" stroke-linecap="round" stroke-miterlimit="10" x1="18.8" y1="43.6" x2="18.8" y2="44.7"/>
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<line fill="none" stroke="#F29300" stroke-width="1.5" stroke-linecap="round" stroke-miterlimit="10" x1="20.4" y1="43.8" x2="20.4" y2="44.5"/>
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<line fill="none" stroke="#F29300" stroke-width="1.5" stroke-linecap="round" stroke-miterlimit="10" x1="28.8" y1="43.3" x2="28.8" y2="45"/>
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