- clean working copy for leaving SVN

This commit is contained in:
2022-06-28 19:04:46 +02:00
parent 62a2d47cb3
commit 762b8f0e7d
1966 changed files with 699872 additions and 126 deletions
@@ -0,0 +1,116 @@
/*
==============================================================================
Demonstration "Hello World" application in JUCE
Copyright 2008 by Julian Storer.
==============================================================================
*/
#include "../JuceLibraryCode/JuceHeader.h"
#include "MainComponent.h"
//==============================================================================
/**
This is the top-level window that we'll pop up. Inside it, we'll create and
show a component from the MainComponent.cpp file (you can open this file using
the Jucer to edit it).
*/
class HelloWorldWindow : public DocumentWindow
{
public:
//==============================================================================
HelloWorldWindow()
: DocumentWindow ("JUCE Hello World!",
Colours::lightgrey,
DocumentWindow::allButtons,
true)
{
// Create an instance of our main content component, and add it to our window..
setContentOwned (new MainComponent(), true);
// Centre the window on the screen
centreWithSize (getWidth(), getHeight());
// And show it!
setVisible (true);
}
~HelloWorldWindow()
{
// (the content component will be deleted automatically, so no need to do it here)
}
//==============================================================================
void closeButtonPressed() override
{
// When the user presses the close button, we'll tell the app to quit. This
// HelloWorldWindow object will be deleted by the JUCEHelloWorldApplication class.
JUCEApplication::quit();
}
};
//==============================================================================
/** This is the application object that is started up when Juce starts. It handles
the initialisation and shutdown of the whole application.
*/
class JUCEHelloWorldApplication : public JUCEApplication
{
public:
//==============================================================================
JUCEHelloWorldApplication() {}
//==============================================================================
void initialise (const String& commandLine) override
{
// For this demo, we'll just create the main window...
helloWorldWindow = new HelloWorldWindow();
/* ..and now return, which will fall into to the main event
dispatch loop, and this will run until something calls
JUCEAppliction::quit().
In this case, JUCEAppliction::quit() will be called by the
hello world window being clicked.
*/
}
void shutdown() override
{
// This method is where you should clear-up your app's resources..
// The helloWorldWindow variable is a ScopedPointer, so setting it to a null
// pointer will delete the window.
helloWorldWindow = nullptr;
}
//==============================================================================
const String getApplicationName() override
{
return "Hello World for JUCE";
}
const String getApplicationVersion() override
{
// The ProjectInfo::versionString value is automatically updated by the Jucer, and
// can be found in the JuceHeader.h file that it generates for our project.
return ProjectInfo::versionString;
}
bool moreThanOneInstanceAllowed() override
{
return true;
}
void anotherInstanceStarted (const String& commandLine) override
{
}
private:
ScopedPointer<HelloWorldWindow> helloWorldWindow;
};
//==============================================================================
// This macro creates the application's main() function..
START_JUCE_APPLICATION (JUCEHelloWorldApplication)
@@ -0,0 +1,161 @@
/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
//[Headers] You can add your own extra header files here...
//[/Headers]
#include "MainComponent.h"
//[MiscUserDefs] You can add your own user definitions and misc code here...
//[/MiscUserDefs]
//==============================================================================
MainComponent::MainComponent ()
{
addAndMakeVisible (helloWorldLabel = new Label (String::empty,
"Hello World!"));
helloWorldLabel->setFont (Font (40.00f, Font::bold));
helloWorldLabel->setJustificationType (Justification::centred);
helloWorldLabel->setEditable (false, false, false);
helloWorldLabel->setColour (Label::textColourId, Colours::black);
helloWorldLabel->setColour (TextEditor::textColourId, Colours::black);
helloWorldLabel->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
addAndMakeVisible (quitButton = new TextButton (String::empty));
quitButton->setButtonText ("Quit");
quitButton->addListener (this);
//[UserPreSize]
//[/UserPreSize]
setSize (600, 300);
//[Constructor] You can add your own custom stuff here..
//[/Constructor]
}
MainComponent::~MainComponent()
{
//[Destructor_pre]. You can add your own custom destruction code here..
//[/Destructor_pre]
helloWorldLabel = nullptr;
quitButton = nullptr;
//[Destructor]. You can add your own custom destruction code here..
//[/Destructor]
}
//==============================================================================
void MainComponent::paint (Graphics& g)
{
//[UserPrePaint] Add your own custom painting code here..
//[/UserPrePaint]
g.fillAll (Colour (0xffc1d0ff));
g.setColour (Colours::white);
g.fillPath (internalPath1);
g.setColour (Colour (0xff6f6f6f));
g.strokePath (internalPath1, PathStrokeType (5.200f));
//[UserPaint] Add your own custom painting code here..
//[/UserPaint]
}
void MainComponent::resized()
{
helloWorldLabel->setBounds (152, 80, 296, 48);
quitButton->setBounds (getWidth() - 176, getHeight() - 60, 120, 32);
internalPath1.clear();
internalPath1.startNewSubPath (136.0f, 80.0f);
internalPath1.quadraticTo (176.0f, 24.0f, 328.0f, 32.0f);
internalPath1.quadraticTo (472.0f, 40.0f, 472.0f, 104.0f);
internalPath1.quadraticTo (472.0f, 192.0f, 232.0f, 176.0f);
internalPath1.lineTo (184.0f, 216.0f);
internalPath1.lineTo (200.0f, 168.0f);
internalPath1.quadraticTo (96.0f, 136.0f, 136.0f, 80.0f);
internalPath1.closeSubPath();
//[UserResized] Add your own custom resize handling here..
//[/UserResized]
}
void MainComponent::buttonClicked (Button* buttonThatWasClicked)
{
//[UserbuttonClicked_Pre]
//[/UserbuttonClicked_Pre]
if (buttonThatWasClicked == quitButton)
{
//[UserButtonCode_quitButton] -- add your button handler code here..
JUCEApplication::quit();
//[/UserButtonCode_quitButton]
}
//[UserbuttonClicked_Post]
//[/UserbuttonClicked_Post]
}
//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
//[/MiscUserCode]
//==============================================================================
#if 0
/* -- Introjucer information section --
This is where the Introjucer stores the metadata that describe this GUI layout, so
make changes in here at your peril!
BEGIN_JUCER_METADATA
<JUCER_COMPONENT documentType="Component" className="MainComponent" componentName=""
parentClasses="public Component" constructorParams="" variableInitialisers=""
snapPixels="8" snapActive="1" snapShown="1" overlayOpacity="0.330000013"
fixedSize="1" initialWidth="600" initialHeight="300">
<BACKGROUND backgroundColour="ffc1d0ff">
<PATH pos="0 0 100 100" fill="solid: ffffffff" hasStroke="1" stroke="5.19999981, mitered, butt"
strokeColour="solid: ff6f6f6f" nonZeroWinding="1">s 136 80 q 176 24 328 32 q 472 40 472 104 q 472 192 232 176 l 184 216 l 200 168 q 96 136 136 80 x</PATH>
</BACKGROUND>
<LABEL name="" id="be4f6f2e5725a063" memberName="helloWorldLabel" virtualName=""
explicitFocusOrder="0" pos="152 80 296 48" textCol="ff000000"
edTextCol="ff000000" edBkgCol="0" labelText="Hello World!" editableSingleClick="0"
editableDoubleClick="0" focusDiscardsChanges="0" fontname="Default font"
fontsize="40" bold="1" italic="0" justification="36"/>
<TEXTBUTTON name="" id="bcf4f7b0888effe5" memberName="quitButton" virtualName=""
explicitFocusOrder="0" pos="176R 60R 120 32" buttonText="Quit"
connectedEdges="0" needsCallback="1" radioGroupId="0"/>
</JUCER_COMPONENT>
END_JUCER_METADATA
*/
#endif
//[EndFile] You can add extra defines here...
//[/EndFile]
@@ -0,0 +1,72 @@
/*
==============================================================================
This is an automatically generated GUI class created by the Introjucer!
Be careful when adding custom code to these files, as only the code within
the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
and re-saved.
Created with Introjucer version: 3.1.0
------------------------------------------------------------------------------
The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-13 by Raw Material Software Ltd.
==============================================================================
*/
#ifndef __JUCE_HEADER_9002020A4DD09B20__
#define __JUCE_HEADER_9002020A4DD09B20__
//[Headers] -- You can add your own extra header files here --
#include "../JuceLibraryCode/JuceHeader.h"
//[/Headers]
//==============================================================================
/**
//[Comments]
An auto-generated component, created by the Jucer.
Describe your class and how it works here!
//[/Comments]
*/
class MainComponent : public Component,
public ButtonListener
{
public:
//==============================================================================
MainComponent ();
~MainComponent();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
//[/UserMethods]
void paint (Graphics& g);
void resized();
void buttonClicked (Button* buttonThatWasClicked);
private:
//[UserVariables] -- You can add your own custom variables in this section.
//[/UserVariables]
//==============================================================================
ScopedPointer<Label> helloWorldLabel;
ScopedPointer<TextButton> quitButton;
Path internalPath1;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
};
//[EndFile] You can add extra defines here...
//[/EndFile]
#endif // __JUCE_HEADER_9002020A4DD09B20__