- clean working copy for leaving SVN

This commit is contained in:
2022-06-28 19:04:46 +02:00
parent 62a2d47cb3
commit 762b8f0e7d
1966 changed files with 699872 additions and 126 deletions
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/*
==============================================================================
This file was auto-generated by the Introjucer!
It contains the basic startup code for a Juce application.
==============================================================================
*/
#include "../JuceLibraryCode/JuceHeader.h"
Component* createMainContentComponent();
//==============================================================================
class AnimationAppExampleApplication : public JUCEApplication
{
public:
//==============================================================================
AnimationAppExampleApplication() {}
const String getApplicationName() override { return ProjectInfo::projectName; }
const String getApplicationVersion() override { return ProjectInfo::versionString; }
bool moreThanOneInstanceAllowed() override { return true; }
//==============================================================================
void initialise (const String& commandLine) override
{
// This method is where you should put your application's initialisation code..
mainWindow = new MainWindow (getApplicationName());
}
void shutdown() override
{
// Add your application's shutdown code here..
mainWindow = nullptr; // (deletes our window)
}
//==============================================================================
void systemRequestedQuit() override
{
// This is called when the app is being asked to quit: you can ignore this
// request and let the app carry on running, or call quit() to allow the app to close.
quit();
}
void anotherInstanceStarted (const String& commandLine) override
{
// When another instance of the app is launched while this one is running,
// this method is invoked, and the commandLine parameter tells you what
// the other instance's command-line arguments were.
}
//==============================================================================
/*
This class implements the desktop window that contains an instance of
our MainContentComponent class.
*/
class MainWindow : public DocumentWindow
{
public:
MainWindow (String name) : DocumentWindow (name,
Colours::lightgrey,
DocumentWindow::allButtons)
{
setUsingNativeTitleBar (true);
setContentOwned (createMainContentComponent(), true);
setResizable (true, true);
centreWithSize (getWidth(), getHeight());
setVisible (true);
}
void closeButtonPressed() override
{
// This is called when the user tries to close this window. Here, we'll just
// ask the app to quit when this happens, but you can change this to do
// whatever you need.
JUCEApplication::getInstance()->systemRequestedQuit();
}
/* Note: Be careful if you override any DocumentWindow methods - the base
class uses a lot of them, so by overriding you might break its functionality.
It's best to do all your work in your content component instead, but if
you really have to override any DocumentWindow methods, make sure your
subclass also calls the superclass's method.
*/
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
};
private:
ScopedPointer<MainWindow> mainWindow;
};
//==============================================================================
// This macro generates the main() routine that launches the app.
START_JUCE_APPLICATION (AnimationAppExampleApplication)
@@ -0,0 +1,87 @@
/*
==============================================================================
This file was auto-generated!
==============================================================================
*/
#ifndef MAINCOMPONENT_H_INCLUDED
#define MAINCOMPONENT_H_INCLUDED
#include "../JuceLibraryCode/JuceHeader.h"
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class MainContentComponent : public AnimatedAppComponent
{
public:
//==============================================================================
MainContentComponent()
{
setSize (800, 600);
setFramesPerSecond (60);
}
void update() override
{
// This function is called at the frequency specified by the setFramesPerSecond() call
// in the constructor. You can use it to update counters, animate values, etc.
}
void paint (Graphics& g) override
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (Colours::black);
g.setColour (Colours::white);
const int fishLength = 15;
Path spinePath;
for (int i = 0; i < fishLength; ++i)
{
const float radius = 100 + 10 * std::sin (getFrameCounter() * 0.1f + i * 0.5f);
Point<float> p (getWidth() / 2.0f + 1.5f * radius * std::sin (getFrameCounter() * 0.02f + i * 0.12f),
getHeight() / 2.0f + 1.0f * radius * std::cos (getFrameCounter() * 0.04f + i * 0.12f));
// draw the circles along the fish
g.fillEllipse (p.x - i, p.y - i, 2.0f + 2.0f * i, 2.0f + 2.0f * i);
if (i == 0)
spinePath.startNewSubPath (p); // if this is the first point, start a new path..
else
spinePath.lineTo (p); // ...otherwise add the next point
}
// draw an outline around the path that we have created
g.strokePath (spinePath, PathStrokeType (4.0f));
}
void resized()
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}
private:
//==============================================================================
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
};
// (This function is called by the app startup code to create our main component)
Component* createMainContentComponent() { return new MainContentComponent(); }
#endif // MAINCOMPONENT_H_INCLUDED