refactored
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Executable
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/*-----------------------------------------------------------------------------
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� 1999, Steinberg Soft und Hardware GmbH, All Rights Reserved
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-----------------------------------------------------------------------------*/
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#ifndef __PLUGIN_H
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#define __PLUGIN_H
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#include "public.sdk/source/vst2.x/audioeffectx.h"
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#include <reverb/reverb.hpp>
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class Plugin : public AudioEffectX
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{
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public:
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Plugin(audioMasterCallback audioMaster);
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~Plugin();
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// Processing
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virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
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// Program
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virtual void setProgramName (char* name);
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virtual void getProgramName (char* name);
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// Parameters
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virtual void setParameter (VstInt32 index, float value);
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virtual float getParameter (VstInt32 index);
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virtual void getParameterLabel (VstInt32 index, char* label);
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virtual void getParameterDisplay (VstInt32 index, char* text);
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virtual void getParameterName (VstInt32 index, char* text);
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virtual void setSampleRate(float sampleRate);
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virtual void setBlockSize(VstInt32 blockSize);
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protected:
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float ftype, forder, fg, q, sm_fg, sm_q, testParam;
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float f_fmin, f_fmax, f_fg_param;
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VstInt32 type, order;
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char programName[32];
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char dbgStr[80];
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private:
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Reverb<float, 8> m_reverb_1;
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Reverb<float, 8> m_reverb_2;
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};
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#endif // __PLUGIN_H
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