Files
FsmEval/FsmMode.hpp
T
jens 27720942f4 - template magic
git-svn-id: http://moon:8086/svn/software/trunk/projects/FsmEval@139 b431acfa-c32f-4a4a-93f1-934dc6c82436
2015-01-24 20:13:43 +00:00

175 lines
2.5 KiB
C++

/*
* File: FsmMode.hpp
* Author: jens
*
* Created on 24. Januar 2015, 15:54
*/
#ifndef FSMMODE_HPP
#define FSMMODE_HPP
#include "AStateMachine.hpp"
#include "FsmProcess.hpp"
class ModeContext
{
public:
ModeContext(FsmProcess<Mode0> *mode0, FsmProcess<Mode1> *mode1)
: fsmMode0(mode0)
, fsmMode1(mode1)
{
}
~ModeContext() {}
FsmProcess<Mode0> *fsmMode0;
FsmProcess<Mode1> *fsmMode1;
};
class IFsmMode
{
public:
enum StateId
{
INIT=0,
MODE0,
MODE1,
NUM_STATES
};
IFsmMode()
{
}
virtual ~IFsmMode()
{
}
virtual void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
}
};
class FsmMode : public AStateMachine<IFsmMode::StateId>
{
public:
FsmMode(ModeContext &ctx)
: AStateMachine()
, init(IFsmMode::INIT, ctx)
, mode0(IFsmMode::MODE0, ctx)
, mode1(IFsmMode::MODE1, ctx)
{
add(&init);
add(&mode0);
add(&mode1);
}
~FsmMode()
{
}
void process(int x)
{
dynamic_cast<IFsmMode*>(currState())->process(x);
}
private:
class AStateBase : public AState<IFsmMode::StateId>, public IFsmMode
{
public:
AStateBase(IFsmMode::StateId id, ModeContext &context)
: AState(id)
, m_context(context)
{
}
protected:
ModeContext &m_context;
};
class StateInit : public AStateBase
{
public:
StateInit(IFsmMode::StateId id, ModeContext &context)
: AStateBase(id, context)
{
}
~StateInit() {}
// Transition to Init is reset
void onTransition()
{
m_context.fsmMode0->reset();
m_context.fsmMode1->reset();
}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
if (x == 10)
setState(IFsmMode::MODE0);
}
};
class StateMode0 : public AStateBase
{
public:
StateMode0(IFsmMode::StateId id, ModeContext &context)
: AStateBase(id, context)
{
}
~StateMode0() {}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.fsmMode0->process(x);
if (x == 20)
setState(IFsmMode::MODE1);
}
};
class StateMode1 : public AStateBase
{
public:
StateMode1(IFsmMode::StateId id, ModeContext &context)
: AStateBase(id, context)
{
}
~StateMode1() {}
void process(int x)
{
printf("%s() x=%d\n", __PRETTY_FUNCTION__, x);
m_context.fsmMode1->process(x);
}
};
private:
StateInit init;
StateMode0 mode0;
StateMode1 mode1;
};
#endif /* FSMMODE_HPP */