- added JUCE library code
git-svn-id: http://moon:8086/svn/software/trunk/projects/FsTrack@357 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_KEYMAPPINGEDITORCOMPONENT_H_INCLUDED
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#define JUCE_KEYMAPPINGEDITORCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A component to allow editing of the keymaps stored by a KeyPressMappingSet
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object.
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@see KeyPressMappingSet
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*/
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class JUCE_API KeyMappingEditorComponent : public Component
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{
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public:
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//==============================================================================
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/** Creates a KeyMappingEditorComponent.
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@param mappingSet this is the set of mappings to display and edit. Make sure the
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mappings object is not deleted before this component!
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@param showResetToDefaultButton if true, then at the bottom of the list, the
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component will include a 'reset to defaults' button.
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*/
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KeyMappingEditorComponent (KeyPressMappingSet& mappingSet,
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bool showResetToDefaultButton);
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/** Destructor. */
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~KeyMappingEditorComponent();
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//==============================================================================
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/** Sets up the colours to use for parts of the component.
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@param mainBackground colour to use for most of the background
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@param textColour colour to use for the text
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*/
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void setColours (Colour mainBackground,
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Colour textColour);
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/** Returns the KeyPressMappingSet that this component is acting upon. */
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KeyPressMappingSet& getMappings() const noexcept { return mappings; }
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/** Returns the ApplicationCommandManager that this component is connected to. */
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ApplicationCommandManager& getCommandManager() const noexcept { return mappings.getCommandManager(); }
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//==============================================================================
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/** Can be overridden if some commands need to be excluded from the list.
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By default this will use the KeyPressMappingSet's shouldCommandBeVisibleInEditor()
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method to decide what to return, but you can override it to handle special cases.
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*/
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virtual bool shouldCommandBeIncluded (CommandID commandID);
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/** Can be overridden to indicate that some commands are shown as read-only.
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By default this will use the KeyPressMappingSet's shouldCommandBeReadOnlyInEditor()
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method to decide what to return, but you can override it to handle special cases.
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*/
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virtual bool isCommandReadOnly (CommandID commandID);
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/** This can be overridden to let you change the format of the string used
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to describe a keypress.
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This is handy if you're using non-standard KeyPress objects, e.g. for custom
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keys that are triggered by something else externally. If you override the
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method, be sure to let the base class's method handle keys you're not
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interested in.
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*/
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virtual String getDescriptionForKeyPress (const KeyPress& key);
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the editor.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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To change the colours of the menu that pops up
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x100ad00, /**< The background colour to fill the editor background. */
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textColourId = 0x100ad01, /**< The colour for the text. */
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};
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//==============================================================================
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/** @internal */
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void parentHierarchyChanged() override;
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/** @internal */
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void resized() override;
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private:
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//==============================================================================
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KeyPressMappingSet& mappings;
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TreeView tree;
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TextButton resetButton;
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class TopLevelItem;
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class ChangeKeyButton;
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class MappingItem;
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class CategoryItem;
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class ItemComponent;
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friend class TopLevelItem;
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friend struct ContainerDeletePolicy<ChangeKeyButton>;
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friend struct ContainerDeletePolicy<TopLevelItem>;
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ScopedPointer<TopLevelItem> treeItem;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (KeyMappingEditorComponent)
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};
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#endif // JUCE_KEYMAPPINGEDITORCOMPONENT_H_INCLUDED
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