- added JUCE library code
git-svn-id: http://moon:8086/svn/software/trunk/projects/FsTrack@357 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_MENUBARCOMPONENT_H_INCLUDED
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#define JUCE_MENUBARCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A menu bar component.
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@see MenuBarModel
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*/
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class JUCE_API MenuBarComponent : public Component,
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private MenuBarModel::Listener,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates a menu bar.
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@param model the model object to use to control this bar. You can
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pass nullptr into this if you like, and set the model
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later using the setModel() method
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*/
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MenuBarComponent (MenuBarModel* model);
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/** Destructor. */
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~MenuBarComponent();
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//==============================================================================
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/** Changes the model object to use to control the bar.
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This can be a null pointer, in which case the bar will be empty. Don't delete the object
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that is passed-in while it's still being used by this MenuBar.
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*/
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void setModel (MenuBarModel* newModel);
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/** Returns the current menu bar model being used. */
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MenuBarModel* getModel() const noexcept;
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//==============================================================================
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/** Pops up one of the menu items.
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This lets you manually open one of the menus - it could be triggered by a
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key shortcut, for example.
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*/
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void showMenu (int menuIndex);
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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void mouseEnter (const MouseEvent&) override;
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/** @internal */
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void mouseExit (const MouseEvent&) override;
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/** @internal */
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void mouseDown (const MouseEvent&) override;
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/** @internal */
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void mouseDrag (const MouseEvent&) override;
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/** @internal */
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void mouseUp (const MouseEvent&) override;
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/** @internal */
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void mouseMove (const MouseEvent&) override;
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/** @internal */
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void handleCommandMessage (int commandId) override;
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/** @internal */
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bool keyPressed (const KeyPress&) override;
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/** @internal */
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void menuBarItemsChanged (MenuBarModel*) override;
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/** @internal */
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void menuCommandInvoked (MenuBarModel*, const ApplicationCommandTarget::InvocationInfo&) override;
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private:
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//==============================================================================
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MenuBarModel* model;
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StringArray menuNames;
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Array<int> xPositions;
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Point<int> lastMousePos;
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int itemUnderMouse, currentPopupIndex, topLevelIndexClicked;
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int getItemAt (Point<int>);
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void setItemUnderMouse (int index);
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void setOpenItem (int index);
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void updateItemUnderMouse (Point<int>);
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void timerCallback() override;
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void repaintMenuItem (int index);
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void menuDismissed (int topLevelIndex, int itemId);
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static void menuBarMenuDismissedCallback (int, MenuBarComponent*, int);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent)
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};
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#endif // JUCE_MENUBARCOMPONENT_H_INCLUDED
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