- initial version
git-svn-id: http://moon:8086/svn/software/trunk/projects/FsTrack@122 b431acfa-c32f-4a4a-93f1-934dc6c82436
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/*
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==============================================================================
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This file was auto-generated by the Introjucer!
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It contains the basic startup code for a Juce application.
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==============================================================================
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*/
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#include "../JuceLibraryCode/JuceHeader.h"
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#include "MainComponent.h"
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//==============================================================================
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class FsTrackApplication : public JUCEApplication
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{
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public:
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//==============================================================================
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FsTrackApplication() {}
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const String getApplicationName() override { return ProjectInfo::projectName; }
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const String getApplicationVersion() override { return ProjectInfo::versionString; }
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bool moreThanOneInstanceAllowed() override { return true; }
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//==============================================================================
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void initialise (const String& commandLine) override
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{
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// This method is where you should put your application's initialisation code..
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mainWindow = new MainWindow();
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}
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void shutdown() override
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{
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// Add your application's shutdown code here..
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mainWindow = nullptr; // (deletes our window)
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}
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//==============================================================================
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void systemRequestedQuit() override
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{
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// This is called when the app is being asked to quit: you can ignore this
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// request and let the app carry on running, or call quit() to allow the app to close.
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quit();
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}
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void anotherInstanceStarted (const String& commandLine) override
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{
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// When another instance of the app is launched while this one is running,
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// this method is invoked, and the commandLine parameter tells you what
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// the other instance's command-line arguments were.
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}
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//==============================================================================
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/*
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This class implements the desktop window that contains an instance of
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our MainContentComponent class.
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*/
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class MainWindow : public DocumentWindow
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{
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public:
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MainWindow() : DocumentWindow ("MainWindow",
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Colours::lightgrey,
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DocumentWindow::allButtons)
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{
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setContentOwned (new MainComponent(), true);
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centreWithSize (getWidth(), getHeight());
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setVisible (true);
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}
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void closeButtonPressed()
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{
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// This is called when the user tries to close this window. Here, we'll just
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// ask the app to quit when this happens, but you can change this to do
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// whatever you need.
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JUCEApplication::getInstance()->systemRequestedQuit();
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}
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/* Note: Be careful if you override any DocumentWindow methods - the base
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class uses a lot of them, so by overriding you might break its functionality.
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It's best to do all your work in your content component instead, but if
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you really have to override any DocumentWindow methods, make sure your
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subclass also calls the superclass's method.
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*/
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private:
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainWindow)
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};
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private:
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ScopedPointer<MainWindow> mainWindow;
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};
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//==============================================================================
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// This macro generates the main() routine that launches the app.
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START_JUCE_APPLICATION (FsTrackApplication)
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@@ -0,0 +1,120 @@
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/*
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==============================================================================
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This is an automatically generated GUI class created by the Introjucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Introjucer version: 3.1.0
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------------------------------------------------------------------------------
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The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-13 by Raw Material Software Ltd.
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==============================================================================
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*/
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//[Headers] You can add your own extra header files here...
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//[/Headers]
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#include "MainComponent.h"
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//[MiscUserDefs] You can add your own user definitions and misc code here...
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//[/MiscUserDefs]
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//==============================================================================
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MainComponent::MainComponent ()
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{
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addAndMakeVisible (m_fsuipcStatus = new Label ("FSUIP Status",
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TRANS("Unknown")));
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m_fsuipcStatus->setFont (Font (15.00f, Font::plain));
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m_fsuipcStatus->setJustificationType (Justification::centredLeft);
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m_fsuipcStatus->setEditable (false, false, false);
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m_fsuipcStatus->setColour (TextEditor::textColourId, Colours::black);
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m_fsuipcStatus->setColour (TextEditor::backgroundColourId, Colour (0x00000000));
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//[UserPreSize]
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//[/UserPreSize]
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setSize (400, 300);
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//[Constructor] You can add your own custom stuff here..
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//[/Constructor]
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}
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MainComponent::~MainComponent()
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{
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//[Destructor_pre]. You can add your own custom destruction code here..
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//[/Destructor_pre]
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m_fsuipcStatus = nullptr;
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//[Destructor]. You can add your own custom destruction code here..
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//[/Destructor]
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}
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//==============================================================================
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void MainComponent::paint (Graphics& g)
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{
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//[UserPrePaint] Add your own custom painting code here..
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//[/UserPrePaint]
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g.fillAll (Colours::white);
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//[UserPaint] Add your own custom painting code here..
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g.fillAll (Colour (0xffeeddff));
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g.setFont (Font (16.0f));
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g.setColour (Colours::black);
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g.drawText ("Hello World!", getLocalBounds(), Justification::centred, true);
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//[/UserPaint]
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}
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void MainComponent::resized()
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{
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m_fsuipcStatus->setBounds (32, 256, 150, 24);
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//[UserResized] Add your own custom resize handling here..
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//[/UserResized]
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}
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//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
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//[/MiscUserCode]
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//==============================================================================
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#if 0
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/* -- Introjucer information section --
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This is where the Introjucer stores the metadata that describe this GUI layout, so
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make changes in here at your peril!
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BEGIN_JUCER_METADATA
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<JUCER_COMPONENT documentType="Component" className="MainComponent" componentName=""
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parentClasses="public Component" constructorParams="" variableInitialisers=""
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snapPixels="8" snapActive="1" snapShown="1" overlayOpacity="0.330"
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fixedSize="1" initialWidth="400" initialHeight="300">
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<BACKGROUND backgroundColour="ffffffff"/>
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<LABEL name="FSUIP Status" id="a891503ff0f699d7" memberName="m_fsuipcStatus"
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virtualName="" explicitFocusOrder="0" pos="32 256 150 24" edTextCol="ff000000"
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edBkgCol="0" labelText="Unknown" editableSingleClick="0" editableDoubleClick="0"
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focusDiscardsChanges="0" fontname="Default font" fontsize="15"
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bold="0" italic="0" justification="33"/>
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</JUCER_COMPONENT>
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END_JUCER_METADATA
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*/
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#endif
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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@@ -0,0 +1,68 @@
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/*
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==============================================================================
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This is an automatically generated GUI class created by the Introjucer!
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Be careful when adding custom code to these files, as only the code within
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the "//[xyz]" and "//[/xyz]" sections will be retained when the file is loaded
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and re-saved.
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Created with Introjucer version: 3.1.0
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------------------------------------------------------------------------------
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The Introjucer is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-13 by Raw Material Software Ltd.
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==============================================================================
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*/
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#ifndef __JUCE_HEADER_9002020A4DD09B20__
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#define __JUCE_HEADER_9002020A4DD09B20__
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//[Headers] -- You can add your own extra header files here --
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#include "JuceHeader.h"
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//[/Headers]
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//==============================================================================
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/**
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//[Comments]
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An auto-generated component, created by the Introjucer.
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Describe your class and how it works here!
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//[/Comments]
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*/
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class MainComponent : public Component
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{
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public:
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//==============================================================================
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MainComponent ();
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~MainComponent();
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//==============================================================================
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//[UserMethods] -- You can add your own custom methods in this section.
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//[/UserMethods]
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void paint (Graphics& g);
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void resized();
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private:
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//[UserVariables] -- You can add your own custom variables in this section.
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//[/UserVariables]
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//==============================================================================
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ScopedPointer<Label> m_fsuipcStatus;
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//==============================================================================
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainComponent)
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};
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//[EndFile] You can add extra defines here...
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//[/EndFile]
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#endif // __JUCE_HEADER_9002020A4DD09B20__
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